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m ((via JWB))
m (added designer to infobox)
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|levelset = Chip's Challenge Level Pack 3
|levelset = Chip's Challenge Level Pack 3
|level = 18
|level = 18
|designer = Mike Lask
|password = IGQD
|password = IGQD
|hint = Yes, not all the chips are required. Which ones should you get to get the fastest time?
|hint = Yes, not all the chips are required. Which ones should you get to get the fastest time?
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|difficulty = 2
|difficulty = 2
|bold difficulty = 3
|bold difficulty = 3
}}
}}'''Replay''' is the 18th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Mike Lask]], based off the  its premise that four of the chips are faster to collect than the other three, and [[Chip]] should collect those to go for bold; it was thus originally titled '''Going for Bold'''. It is possible to avoid the [[socket]] entirely as demonstrated [http://www.youtube.com/watch?v=h88NiX9PP2Y here] (and it is also Lynx-compatible), but this solution is slower than the intended method. A perfect route will be complemented by [[even step]].
 
'''Replay''' is the 18th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Mike Lask]], based off the  its premise that four of the chips are faster to collect than the other three, and [[Chip]] should collect those to go for bold; it was thus originally titled '''Going for Bold'''. It is possible to avoid the [[socket]] entirely as demonstrated [http://www.youtube.com/watch?v=h88NiX9PP2Y here] (and it is also Lynx-compatible), but this solution is slower than the intended method. A perfect route will be complemented by [[even step]].


One specific pair of [[flippers]] in room 4 allows Chip to swim back out and finish the room later; collect this and forge directly east into room 5, wait [1] and then take the north path around. Zigzag up and down through the [[pink ball]]s and take the chip in the center, then beat the ball on column 30 out to safety (from it) on column 29 and perform more zigzag dodging to run back out. Room 3 is an easy choice in MS due to heavy use of [[boosting]], so go here first; spring slide on the >L UR move to the chip, but not the >L DR move away from it.
One specific pair of [[flippers]] in room 4 allows Chip to swim back out and finish the room later; collect this and forge directly east into room 5, wait [1] and then take the north path around. Zigzag up and down through the [[pink ball]]s and take the chip in the center, then beat the ball on column 30 out to safety (from it) on column 29 and perform more zigzag dodging to run back out. Room 3 is an easy choice in MS due to heavy use of [[boosting]], so go here first; spring slide on the >L UR move to the chip, but not the >L DR move away from it.
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Run down to room 8 and swim to the chip, then step on the L force floor and finish [[Steam]] in room 4, and step onto the U, R and D [[force floor]]s on the way to the [[socket]] guarding room 7. The [[teeth]] behind the [[toggle wall]] will move on the turn after its release, which is always ideal when the player desires to get a teeth moving as quick as possible; sometime in the period of the next 4L DL 2D R, wait [1] to bring the teeth down one row from its original row, such that when Chip runs through the southwest part of this [[wall]] maze the teeth will be lured around another wall and then through the center, out of Chip's way, as he snakes around the other edges to take the [[suction boots]] which then permit him to exit.
Run down to room 8 and swim to the chip, then step on the L force floor and finish [[Steam]] in room 4, and step onto the U, R and D [[force floor]]s on the way to the [[socket]] guarding room 7. The [[teeth]] behind the [[toggle wall]] will move on the turn after its release, which is always ideal when the player desires to get a teeth moving as quick as possible; sometime in the period of the next 4L DL 2D R, wait [1] to bring the teeth down one row from its original row, such that when Chip runs through the southwest part of this [[wall]] maze the teeth will be lured around another wall and then through the center, out of Chip's way, as he snakes around the other edges to take the [[suction boots]] which then permit him to exit.


==Full level map==
== Full level map ==
[[File:Cclp3_full_map_level_18.png|500px]]
[[File:Cclp3_full_map_level_18.png|500px]]



Revision as of 16:16, 30 March 2020

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Replay is the 18th level in Chip's Challenge Level Pack 3. It was created by Mike Lask, based off the its premise that four of the chips are faster to collect than the other three, and Chip should collect those to go for bold; it was thus originally titled Going for Bold. It is possible to avoid the socket entirely as demonstrated here (and it is also Lynx-compatible), but this solution is slower than the intended method. A perfect route will be complemented by even step.

One specific pair of flippers in room 4 allows Chip to swim back out and finish the room later; collect this and forge directly east into room 5, wait [1] and then take the north path around. Zigzag up and down through the pink balls and take the chip in the center, then beat the ball on column 30 out to safety (from it) on column 29 and perform more zigzag dodging to run back out. Room 3 is an easy choice in MS due to heavy use of boosting, so go here first; spring slide on the >L UR move to the chip, but not the >L DR move away from it.

Run down to room 8 and swim to the chip, then step on the L force floor and finish Steam in room 4, and step onto the U, R and D force floors on the way to the socket guarding room 7. The teeth behind the toggle wall will move on the turn after its release, which is always ideal when the player desires to get a teeth moving as quick as possible; sometime in the period of the next 4L DL 2D R, wait [1] to bring the teeth down one row from its original row, such that when Chip runs through the southwest part of this wall maze the teeth will be lured around another wall and then through the center, out of Chip's way, as he snakes around the other edges to take the suction boots which then permit him to exit.

Full level map

Cclp3 full map level 18.png

Walkthrough

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