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Turtle: Difference between revisions
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(rewrote article; removed stub) |
m (removed "See also" entry - kept saying "block(s) of any type" on other pages, didn't feel right to add this to all of them) |
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* [[Turtle Blocks]] | * [[Turtle Blocks]] | ||
* [[Sea Turtles]] | * [[Sea Turtles]] | ||
* [[Spring mining]] | * [[Spring mining]] | ||
* [[Despawning and Respawning Glitch]] | * [[Despawning and Respawning Glitch]] |
Latest revision as of 05:33, 28 April 2020
CC2 Image(s) | |
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Found in | |
Steam ID | Unknown edit |
Multi-directional? | No |
Moves? | No |
The turtle is a terrain introduced in Chip's Challenge 2. Turtles behave like a combination of recessed walls and water: with exceptions explained below, all movable objects can step on turtles, but once they step off, the turtles "sink", leaving behind a splash on the resulting water.
Turtles do not sink when ships step off of them. Fire boxes and ghosts will treat them as walls, even when carrying flippers. If Chip or Melinda attempts to push a block of any type off of a turtle, the block will be flicked off: the splash will prevent the player from following.