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Bouncin' Blocks

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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Bouncin' Blocks is the 31st level in Chip's Challenge Level Pack 3. It was created by Gavin Duncan. This level requires Chip to push blocks around ice corridors to send them in different directions; fortunately, little timing skill is required, unlike BlockSlide.

Collect the block from the top and push it through all three immediately reachable crosses to access another block, with a green key underneath, and carry this block east to the third cross. Before pushing this block down, remove the green lock immediately below; one of the others, like this one, is temporarily required to bounce a block off, and the other can be removed quicker when Chip is actually in that section.

After carrying the second block into the fourth cross, move RLDU [1] L to catch the block and send it into the east room; when boosting and following blocks onto ice, remember block echo. Push this block out and jump above it to send it into the south room for another trade, chip and blue key. Jump temporarily to the left after pushing the fourth block out to the center to remove the blue locks, then remove the water behind them with the fourth block. There is sufficient time to negotiate the tiny cross in the final room without the ice skates, so use this block to capture the last chip and the skates at the same time, and then skate back to the exit at the top.

 Walkthrough

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