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Learn

Revision as of 02:07, 22 May 2019 by ReedemtheD3ad (talk | contribs) ((via JWB))
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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Learn is the 95th level in Chip's Challenge Level Pack 2. If the player views a level map such as the one shown below, they may notice that the walls and gravel tiles spell out the word "LEARN"; although it looks more like "LEA ARN", as there is a line break halfway through the level. Even step is required.

Move through the pink balls, then rather than remove the bomb immediately, go through the teleport and with the help of the teeth, reach the chips past the trap. Now, Chip can explode a bomb; it doesn't matter which one is removed, as while the second bomb will save [2] on the way back, it takes [2] longer for the teeth to reach it. Take the four chips, move past the fireball, bugs and more balls, and now come to the walker.

Up to [5] can be lost in the walker room, so do not worry if any complex walker strategies do not work. For the best chance, collect the first two chips on the bottom row, then perform a spring step UL if the walker heads west, and if the walker is in the northeast corner again, play another spring step UL if the walker moves south.

When this is safely complete, negotiate the two clashing balls below and exit past another set of balls to the far right.

Full level map

Cclp2 full map level 95.png

Walkthrough

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