Mirror

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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Mirror is the 35th level in Chip's Challenge Level Pack 2. The name and the hint refer to the fact that the level is a painstaking recreation of the CHIPS.EXE app icon: Chip walking on dirt, on a blue background represented by water. Even step will guarantee a safe escape from the single blob in the level.

Swim to the recessed wall, then play 5R U, take the chips, and then wait [4] for the tanks to reverse. If Chip moved 4R U, he would allow the upper tank to move 5L instead of 4L, delaying Chip's escape for a vital [1]. Slink around the bottom to the red key and out the opposite side, then swim past Chip's hands and enter him, take the first three chips, then move towards the exit and turn left, then right, for another six.

Collect the remaining chips near the bugs and blob and open the sockets to collect the two keys; use the blue key to access the green button, allowing Chip to enter himself again and removing one ball that blocks off the exit, and then to move through the yellow lock into the exit.

Full level map

 

Walkthrough

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