Jungle

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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Jungle is the 63rd level in Chip's Challenge Level Pack 2. This level is a "jungle" of green locks with water patches, and with teeth added to the mix. The level is made very complicated by the addition of a clone machine producing blobs, which clones very quickly - once every [4] - and, by the time Chip gets to the northern area, has distributed quite a few blobs around. The player can expect to spend some time on this route.

Odd step is preferred; the AVI shows even step, and will be behind [1] as a result. That [1] will help if you wish to wait on the blobs. Although the AVI for this level is of a 128, the bold time and the public time for this level is 130. This time save comes from picking up the chip closest to the blob clone machine when first coming into that area from the right, as opposed to collecting it from the left as shown in the AVI below. This obviously already requires huge luck to just avoid the blobs, and even then the time gained is easily lost on dodging the last teeth. Not losing time on dodging the teeth requires two blobs to wander close to the teeth and deny two of its moves as it is chasing Chip, so that he can pick up the rest of the chips in the most efficient way.

Full level map

 

Walkthrough

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