Paw-Print Isle
Paw-Print Isle is the 16th level in Chip's Challenge Level Pack 2. Largely living up to its title, Paw-Print Isle consists of 17 blocks with chips under each one, which must fill in 17 water spaces to reach another 17 chips. Moving the blocks is easy, but how to do it in the quickest time is a bit tough because of the tight dimensions and no specific pattern to the ice; this goes along well with Tyrethali Ansrath's usual minimalism.
Use blocks 5 and 2 to collect chips, then return and use blocks 14, 16 and 17 to collect three chips. On the return, step R 3U L 2U, rather than simply holding north, which saves [1]. Use blocks 7 and then 11, then use a shortcut [2D L] and use blocks 1 and 3 on the left side. The next stage of the level requires Chip to set up a continual block chain around the northeast of the level, using the ice to leap around, meanwhile collecting some other loose chips.
The first of these is block 8; push this 4U, then use block 9 to the west, and add to the chain with block 4 [2U] and block 6 [4R]. Proceed with block 10 to the east, then move block 13 2D in preparation for beginning the chain, and use block 12 on the far west. Collect on the very bottom with block 15, and then activate the chain to collect the remaining chips all the way to the one just above the socket. Now, slide to the socket and exit the level.
Because the U move to the exit is a boost, Chip can drop [1] during this route and still make 313 -.9.
Clock setting for Paw-Print Isle
Paw-Print Isle is bordered by Debug File and Double Trouble, both of which have Chip ready to be killed in under a second. Although Chip can move DR easily and be safe, the easiest way to clock-set (assuming no Fullsec) if Chip is killed or fails at some boosting required for the desired time is to let the current second run out, then move to either level and come back.
Trivia
- The original Paw-Print Isle replaced the invisible walls around the exit with more water, and hence it was possible to bridge to the exit while avoiding the socket - but unusually, this takes longer than collecting all the chips.
Walkthrough
File:CCLP2 level 16 solution - 313 seconds
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← Debug File | Paw-Print Isle | Double Trouble → |