Pigeonholed

Revision as of 22:35, 20 June 2013 by imported>WikiaBot (Automatically converting <youtube> tags and uploading video)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Pigeonholed is the eighth level in Chip's Challenge Level Pack 3. It was created by Scott Feeney, originally known as "Catatonic Porpoise", whose levelset was well-received before this level's voting into CCLP3; however, this is his only entry in the set. This level requires Chip to place blocks into water guarding the three chips, but because of the force floors wending around this tiny space, a way out from the corners must also be allowed for.

The space diagonally from each chip must be removed first. Start with R >R 2D to free that space in the southeast, then circle straight west to free the southwest, push block 2 D and use blocks 3 and 2 to collect the southern chips. Block 1 remains in existence; push it R, then move RD 2U RUD, which will use the same trick from A Walk in the Park to reach the brown button slightly quicker. Even in a short level where the Melinda time is 111.8, any possible timesaver is worth aiming for in hard boosting levels.

This button releases a pink ball to clone a block from the clone block; open the diagonal space with block 1, then follow the same path back around with the remaining block and step U to take the final chip. Use the same technique one final time to slide south, east, north and east into the exit.

Walkthrough

File:CCLP3 level 8 solution - 111 seconds

Previous Level Current Level Next Level
← Dancing Gliders Pigeonholed Redoubled Effort →