A Fleeting Memory
A Fleeting Memory is the first level in Chip's Challenge Level Pack 2. Named for Memory from the original set, A Fleeting Memory is nowhere near as hard, because it is actually busted: unlike Memory, Chip can manipulate the tanks around with intelligent use of toggle walls to stop and reverse them in order to reach the exit without requiring any chips. The version of this level in Drew's original set, named Drew's Memory, originally contained this bust; but since the release of CCLP2, Drew placed a socket directly in front of the exit to correct this.
Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 1 |
Designer | Drew Thomas |
Password | JNMD |
Chips | 36 required / 36 available |
Chips notes | not required to complete level |
Time limit | 360 |
MS (Scores) | |
Bold time | 347 |
Public time | 347 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 348 |
Public time | 348 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
To complete it, play within the 6x6 square DRD 3R D to reach a blue button, hit it twice, then RD to another blue button with a green button underneath. Off the green button, press the blue, green, blue, green, then green buttons to allow passage to the exit.
Full level mapEdit
WalkthroughEdit
Current Level | Next Level |
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A Fleeting Memory | Naomi's Bug Collection → |