Chomper Romp
Chomper Romp is the 142nd level in Chip's Challenge Level Pack 2. It was created by Dale Bryan and was named as a "playful" term for the teeth on the warpath. Chomper Romp requires only a keen block selection and some logic to complete, but the bold route shown is notably harder. To collect this, the route is given in odd step, although even step is usable with a drop of [1].
Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 142 |
Designer | Dale Bryan |
Password | WAYT |
Chips | 12 required / 12 available |
Time limit | 600 |
MS (Scores) | |
Bold time | 520 |
Public time | 520 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 486 |
Public time | 477 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
This article describes the steps to achieve the old bold of 518. A faster route that yields 520 can be viewed in the public TWS.
Each of the four sections contains four blocks, one with a boot which allows Chip to hide and wait for the teeth, one with a chip, and two with teeth under them, which is the first occurrence as such and will kill Chip if the block is pushed. In this guide, the boots won't be needed.
Start 6L 5U 2R DULU 4R, which collects the chip, then follow the path to the right and then southeast to another green button. Off this, play D 5L 3U 5D RL 3D and out, then to the far north. Off this button, move through here R 5D 2L U [1] 2D 6R and take the chip, then wait [1] somewhere down the path to the northwest. On this button, move U 5R 3D 5U LR 3U and collect that chip, then play 7D into the final area.
Release teeth 1 within this room, then move 2L 2U [2] to keep him from touching all four buttons, but still including both red button which explode both bombs in the room, and now turn to the left of the entrance and collect these chips. Go onto the entrance and all the way down, then 5R U 2R D, utilizing the sideswipe technique to sneak past teeth 3. A couple seconds ago, teeth 1 escaped and released teeth 3, also controlling its release in the D direction. Teeth 3 controls teeth 2, which would have been released far too early into its two chips, delaying Chip significantly.
Take both chips, then move [2] 3L D to escape with another sideswipe, and 9L 2U 4L and down. Teeth 1, as opposed to the other two which are slower, will now fall into the brown buttons above Chip, progressively releasing him into the exit.
Fix for LynxEdit
The teeth monsters underneath blocks make this level unplayable in Lynx. CCLXP2 fixes this by placing bombs under the blocks instead.
Full level mapEdit
WalkthroughEdit
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