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Tylersontag (talk | contribs) m (Tylersontag moved page the Ghetto Defender to The Ghetto Defender over redirect: revert) |
(Added full level map) |
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Continue following the path, take the chips, and then move blocks 5, 6 and ''4'' into the water; block 3 has a [[bomb]] under it. If Chip storms the [[thief]] to take the yellow key, the loss of flippers leaves him trapped behind water, and there aren't sufficient blocks to bridge across; the flippers have no other use, so ignore them. Keep moving all the way to the [[yellow lock]], then take the upper [[ice]] slide and continue west. The yellow key is barred on seven sides by hidden walls; D and DL are open, so take it from the bottom, hopefully not losing any moves as a result of the [[walker]]. Now, Chip can pass the yellow lock and ''just'' escape the [[trap]] to exit. | Continue following the path, take the chips, and then move blocks 5, 6 and ''4'' into the water; block 3 has a [[bomb]] under it. If Chip storms the [[thief]] to take the yellow key, the loss of flippers leaves him trapped behind water, and there aren't sufficient blocks to bridge across; the flippers have no other use, so ignore them. Keep moving all the way to the [[yellow lock]], then take the upper [[ice]] slide and continue west. The yellow key is barred on seven sides by hidden walls; D and DL are open, so take it from the bottom, hopefully not losing any moves as a result of the [[walker]]. Now, Chip can pass the yellow lock and ''just'' escape the [[trap]] to exit. | ||
==Full level map== | |||
[[Image:Cclp2_full_map_level_89.png|500px]] | |||
== Walkthrough == | == Walkthrough == |