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There are four levels in [[Chip's Challenge 1|CC1]] which can be completed faster in [[Lynx]] than in [[MS Ruleset|MS]]. There are also nine in [[Chip's Challenge Level Pack 1|CCLP1]], eleven in [[Chip's Challenge Level Pack 2|CCLP2]], | There are four levels in [[Chip's Challenge 1|CC1]] which can be completed faster in [[Lynx]] than in [[MS Ruleset|MS]]. There are also nine in [[Chip's Challenge Level Pack 1|CCLP1]], eleven in [[Chip's Challenge Level Pack 2|CCLP2]], five in [[Chip's Challenge Level Pack 3|CCLP3]], and five in [[Chip's Challenge Level Pack 4|CCLP4]]. | ||
Though most of the timing differences between Lynx and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause. | Though most of the timing differences between Lynx and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause. | ||
Several levels remain that could possibly belong in this category but currently it is unknown if more optimal [[Lynx]] solutions are possible. Determining this difference is most difficult in levels with abundant monster collision possibilities, such as [[Red, Green and Blue]], [[Caves]], [[Bustin' Out]], and [[Divide and Conquer]]. Another interesting case is [[BlockSlide]], as there is no [[slide delay]], [[block slapping]], and different rules for pushing sliding [[block]]s while on [[ice]]; so it is difficult to tell how quick the best possible Lynx solution might be. | Several levels remain that could possibly belong in this category but currently it is unknown if more optimal [[Lynx]] solutions are possible. Determining this difference is most difficult in levels with abundant monster collision possibilities, such as [[Red, Green and Blue]], [[Caves]], [[Bustin' Out]], and [[Divide and Conquer]]. Another interesting case is [[BlockSlide]], as there is no [[slide delay]], [[block slapping]], and different rules for pushing sliding [[block]]s while on [[ice]]; so it is difficult to tell how quick the best possible Lynx solution might be. |