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(Added full level map) |
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|image = [[Image:CCLP2 Level 54.png|300px]] | |image = [[Image:CCLP2 Level 54.png|300px]] | ||
|levelset = [[Chip's Challenge Level Pack 2]] | |levelset = [[Chip's Challenge Level Pack 2]] | ||
|designer = [[Dave Borgman]] | |||
|level = 54 | |level = 54 | ||
|password = BFMW | |password = BFMW | ||
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}} | }} | ||
'''Killer Rooms''' is the 54th level in [[Chip's Challenge Level Pack 2]]. Slightly unorthodox room arrangements and odd tile combinations make | '''Killer Rooms''' is the 54th level in [[Chip's Challenge Level Pack 2]]. Slightly unorthodox room arrangements and odd tile combinations make this level a deadly, but not very difficult, puzzle. [[Odd step]] is ideal. | ||
Remove one [[water]], take the chips, then clone two more [[block]]s and remove the [[dirt]]. There are several ways to do this section, but the best combination of quick and easy is clone two more blocks (using the [[ice]] space), wait [1/2] and remove the first dirt, then the second, and finally to use two more to escape. Climb column 9 (with the boots), then take the four keys and chip, and then move to the [[fireball]]s above. | Remove one [[water]], take the chips, then clone two more [[block]]s and remove the [[dirt]]. There are several ways to do this section, but the best combination of quick and easy is clone two more blocks (using the [[ice]] space), wait [1/2] and remove the first dirt, then the second, and finally to use two more to escape. Climb column 9 (with the boots), then take the four keys and chip, and then move to the [[fireball]]s above. | ||
Pick up the first three chips on the bottom, then the chips by the [[bug]]s, and then U-turn all the way back to the start. From the final chip, move D 2R 2D to escape the teeth | Pick up the first three chips on the bottom, then the chips by the [[bug]]s, and then U-turn all the way back to the start. From the final chip, move D 2R 2D to escape the teeth. Move all the way to the right, drop block 2 into the water, and take the chips before bridging to the [[fire boots]]. | ||
Slip under the [[thieves]] near the start and wait [3] combined for the [[tank]] and fireballs; zigzag left and right across the four rows, then move U 3R and hold ''south'' over the ice and [[force floor]] to | Slip under the [[thieves]] near the start and wait [3] combined for the [[tank]] and fireballs; zigzag left and right across the four rows, then move U 3R and hold ''south'' over the ice and [[force floor]] to avoid death by fireball. On the far right is a row of [[lock]]s that opens up the exit. | ||
==Full level map== | ==Full level map== |