Eric Schmidt: Difference between revisions

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'''Eric Schmidt''' is one of the most well-known level designers in the history of [[Chip's Challenge]], making a name for himself with technically intensive compositions, often very long solving times, and many [[monster]] interactions. His first level set, EricS1, is a 165 level long concept set about the adventures of Chip throughout a variety of areas, trying to escape the [[teeth]] Hoola. His far more recent level set, EricS2, is much shorter with only 30 levels and does not have a storyline.
'''Eric Schmidt''' is one of the most well-known level designers in the history of [[Chip's Challenge]], making a name for himself with technically intensive compositions, often very long solving times, and many [[monster]] interactions. His first [[level set]], EricS1, is a 165 level long concept set about the adventures of [[Chip]] throughout a variety of areas, trying to escape the [[teeth]] Hoola. His far more recent level set, EricS2, is much shorter with only 30 levels and does not have a storyline.


Eric does not commonly optimize Chip's Challenge. His scores for [[Chip's Challenge 1|CC1]] and [[Chip's Challenge Level Pack 2|CCLP2]] are 5,962,750 and 5,996,910, respectively. He has also joined this wiki as [[User:Eric119|Eric119]], contributing some knowledge of specific [[glitch]]es to it.
Eric does not commonly optimize Chip's Challenge. His scores for [[Chip's Challenge 1|CC1]] and [[Chip's Challenge Level Pack 2|CCLP2]] are 5,962,750 and 5,996,910, respectively. He has also joined this wiki as [[User:Eric119|Eric119]], contributing some knowledge of specific [[glitch]]es to it.
Eric is the only designer to have at least one level in all four community level packs (CCLP1-4), and one of just two people, along with [[Mike Lask]], to have a level in each of the first three packs (CCLP1-3).


[[Tile World 2]] is currently maintained by Eric.
[[Tile World 2]] is currently maintained by Eric.


== Levels in official packs ==
== [[:Category:Levels designed by Eric Schmidt|Levels in official packs]] ==
=== CCLP1 ===
=== [[Chip's Challenge Level Pack 1|CCLP1]] ===
* [[The Ancient Temple]]
{| class="wikitable sortable"
! # !! Name
|-
| 144 || [[The Ancient Temple]]
|}


=== CCLP2 ===
=== [[Chip's Challenge Level Pack 2|CCLP2]] ===
* [[Maze of One Way]]
{| class="wikitable sortable"
* [[Yike-O-Matic]]
! # !! Name
* [[Hmmm!]]
|-
* [[Fun House Rink]]
| 9 || [[Maze of One Way]]
* [[Breaking the Rules]]
|-
* [[And Then There Were... Four?]]
| 39 || [[Yike-O-Matic]]
* [[Just a Minute!!]]
|-
* [[The Lake in Winter]]
| 42 || [[Hmmm!]]
* [[Internal Clock]]
|-
* [[Bumble Boy]]
| 44 || [[Fun House Rink]]
* [[Creative One-Ways]]
|-
* [[Don't Get Lost]]
| 45 || [[Breaking the Rules]]
* [[Exit Chip]]
|-
* [[Roller Coaster]]
| 48 || [[And Then There Were... Four?]]
* [[One-Block Sokoban]]
|-
* [[Yet Another Puzzle]]
| 49 || [[Just a Minute!!]]
* [[Monster Factory]]
|-
* [[After the Rainstorm]]
| 51 || [[The Lake in Winter]]
* [[Teeth]]
|-
* [[Flame Boy]]
| 60 || [[Internal Clock]]
* [[Warehouse II]]
|-
* [[Paramecia]]
| 73 || [[Bumble Boy]]
* [[Dodge!]]
|-
* [[Time Bomb (CCLP2 level)|Time Bomb]]
| 86 || [[Creative One-Ways]]
* [[Captured]]
|-
* [[Keep Trying]]
| 88 || [[Don't Get Lost]]
* [[Wormwood]]
|-
* [[Cloner's Maze]]
| 93 || [[Exit Chip]]
|-
| 97 || [[Roller Coaster]]
|-
| 99 || [[One-Block Sokoban]]
|-
| 105 || [[Yet Another Puzzle]]
|-
| 111 || [[Monster Factory]]
|-
| 112 || [[After the Rainstorm]]
|-
| 119 || [[Teeth (CCLP2 level)|Teeth]]
|-
| 121 || [[Flame Boy]]
|-
| 122 || [[Warehouse II]]
|-
| 124 || [[Paramecia]]
|-
| 126 || [[Dodge!]]
|-
| 131 || [[Time Bomb (CCLP2 level)|Time Bomb]]
|-
| 132 || [[Captured]]
|-
| 140 || [[Keep Trying]]
|-
| 144 || [[Wormwood]]
|-
| 147 || [[Cloner's Maze]]
|}


=== CCLP3 ===
=== [[Chip's Challenge Level Pack 3|CCLP3]] ===
* [[Yet Another Yet Another Puzzle]]
{| class="wikitable sortable"
! # !! Name
|-
| 140 || [[Yet Another Yet Another Puzzle]]
|}


=== CCLP4 ===
=== [[Chip's Challenge Level Pack 4|CCLP4]] ===
* [[Estranged for a Season]]
{| class="wikitable sortable"
* [[They're Not Called Blocks for Nothing]]
! # !! Name
|-
| 81 || [[Estranged for a Season]]
|-
| 116 || [[They're Not Called Blocks for Nothing]]
|}


== EricS1 ==
== EricS1 ==


Many levels in EricS1 are rough edits of existing [[CC1]] levels, which either change some tiles or [[monster]]s, alter the requirements, add additional sections, or fix previously [[busted level]]s. The levels worked over were, in order of appearance in the set:
Many levels in EricS1 are rough edits of existing [[CC1]] levels, which either change some [[tile]]s or [[monster]]s, alter the requirements, add additional sections, or fix previously [[busted level]]s. The levels worked over were, in order of appearance in the set:


* [[Hunt]] (all 788 chips required)
{| class="wikitable sortable"
* [[Traffic Cop]] (Three times; Chip now has to use the [[walker]]s to touch the [[green button]] in the first, there are no monsters at all in the second, and in a much later level, many other obstacles block the path of the walkers)
! # !! Name !! Mod of !! Changes
* [[Lemmings]] (there are no chips, only one [[water]] space, only one [[block]], and Chip has to infiltrate the [[fireball]] room to reach the exit)
|-
* [[Fireflies]] (no [[gravel]])
| 1 || Chips Galore! || [[Hunt]] || All 788 [[Computer chip|chips]] required
* [[Lesson 8]] (the [[time limit]] is only 5, requiring the use of the bold solution)
|-
* [[Doublemaze]] (all [[thin wall]]s are replaced with random [[force floor]]s, which release the original boundaries of the maze)
| 20 || Traffic Cop || [[Traffic Cop]] || [[Chip]] now has to use the [[walker]]s, and there are only five [[block]]s
* [[Sampler]] (the monsters can now move between rooms, and there are more of them)
|-
* [[Underground]] (all [[dirt]] is replaced with chips)
| 21 || Huh? How Do You―? || [[Traffic Cop]] || There are no [[monster]]s at all, and seven [[block]]s scattered across the level
* [[Castle Moat]] (there are no [[flippers]], and there are many more [[block]]s required than the original long solution)
|-
* [[Invincible Champion]] (Three times in consecutive levels; the [[monster order]] is fixed in one, the [[water]] is also removed in a second level, and the [[glider]]s and [[bug]]s are switched in a third)
| 23 || Fireball Dilemma || [[Lemmings]] || No [[Computer chip|chips]], only one [[water]] space and one [[block]], and [[Chip]] must kill all the [[fireball]]s
* [[Scavenger Hunt]] (Twice; changed to an [[ice]] maze, with the same boundaries, and in the second level, with a [[walker]] [[clone machine]] added at the start)
|-
* [[Southpole]] (additional barriers and a [[red key]] and [[blue key]] added)
| 25 || Shadrach || [[Fireflies]] || No [[gravel]]
* [[Kablam]] (enlarged, made more difficult)
|-
* [[Beware of Bug]] ([[fireball]]s are cloned from what was formerly the exit area, and Chip has to block them off with a [[block]] before they overwhelm the entire level)
| 26 || Smooth Move || [[Lesson 8]] || [[Time limit]] reduced to 5, requiring the [[Bold time|bold]] solution
* [[Strange Maze]] (the [[teeth]] and [[walker]]s now move, and the only destructive obstacles are [[bomb]]s. It is aptly named ''AUGHHHHHhhhhh...'')
|-
* [[Suicide]] (several levels throughout the set, but all with different twists on how to get the gliders into the bombs.)
| 35 || Double [[Forced Entry]] || [[Doublemaze]] || All [[thin wall]]s replaced with random [[force floor]]s, lifting the boundaries of the maze
* [[Drawn and Quartered]] (all dirt and [[gravel]] spaces are now chips)
|-
* [[Forced Entry]] (thirty [[fireball]]s are sliding across the force floors, and the walls are now [[water]])
| 38 || Watch Out || [[Sampler]] || No [[gravel]], more [[monster]]s
* [[I Slide]] (the design is edited without changing the directional movements, and a [[bug]] is also added to the level)
|-
* [[Oorto Geld]] (only one glider will change the [[toggle wall]]s, only one block can be used, many other toggle walls added for art, some [[blob]]s released into the level)
| 39 || [[Paramecia (CCLP2 level)|Paramecia]] II || [[Underground]] || All [[dirt]] is replaced with [[Computer chip|chips]]; similar to [[Clear Out]] in [[Chip's Challenge 2]]
* [[Ice Cube]] (the outer edge is replaced with [[recessed wall]]s, and the bug is also removed)
|-
* [[Trinity]] (complicated with recessed walls, plus a fireball and a glider guarding two of the chips)
| 42 || [Flooded] Castle Moat || [[Castle Moat]] || No [[flippers]] and many more [[block]]s required
|-
| 46 || Invincible Champion || [[Invincible Champion]] || Changed [[monster order]]
|-
| 47 || Invincible Champion Again || [[Invincible Champion]] || Changed [[monster order]], no [[water]]
|-
| 48 || Reversed Invincible Champion || [[Invincible Champion]] || [[Glider]]s and [[bug]]s switched, no [[water]]
|-
| 51 || Ice Maze || [[Scavenger Hunt]] || Changed to an [[ice]] maze, with the same boundaries
|-
| 55 || Southpole || [[Southpole]] || Additional barriers and [[key]]s added
|-
| 58 || Kablam || [[Kablam]] || Many more [[bomb]]s added
|-
| 59 || Beware of Fire || [[Beware of Bug]] || [[Fireball]]s are [[Clone machine|cloned]] from the start area, and [[Chip]] must [[block]] them before they flood the level
|-
| 61 || Rink || [[Icedeath]] || Changed to a [[blue wall]] maze, with the same boundaries
|-
| 63 || AUGHHHHHhhhhh... || [[Strange Maze]] || [[Teeth]] and [[walker]]s now move, and the only destructive obstacles are [[bomb]]s
|-
| 72 || Suicide II || [[Suicide]] || More [[pink ball]]s, no [[block]], [[water]] surrounding [[bomb]] corridor
|-
| 74 || Watch Out! II || [[Drawn and Quartered]] || All [[dirt]] and [[gravel]] is replaced with [[Computer chip|chips]]
|-
| 75 || Breakthroughs || [[Traffic Cop]] || [[Water]] and [[fire]] layout is slightly jumbled, [[ice]] added, the [[walker]]s must be used, and only five [[block]]s
|-
| 77 || Isle of Force Floors || [[Forced Entry]] || Thirty [[fireball]]s are sliding around, and all [[wall]]s are now [[water]]
|-
| 78 || Meshach || [[Brushfire]] || Most [[wall]]s replaced with [[fire]], [[bug]] removed and [[fireball]]s added, [[Computer chip|chips]] added to all dead ends
|-
| 83 || I Slide, Human || [[I Slide]] || Design edited without changing directional movements; [[bug]] added
|-
| 88 || Oorto Geld: The Sequel || [[Oorto Geld]] || One less [[glider]], only one [[block]], and a [[blob]] added
|-
| 104 || Chiller Instinct || [[Ice Cube]] || Outer edge covered in [[recessed wall]]s, [[bug]] removed
|-
| 105 || [[Apartment]]: The Challenger || [[Trinity]] || Complicated with [[recessed wall]]s, plus a [[fireball]] and [[glider]] guarding two of the [[Computer chip|chips]]
|-
| 116 || Suicide III || [[Suicide]] || Less bombs, most [[wall]]s removed, many [[toggle wall]]s added, [[walker]]s instead of [[glider]]s, more [[bomb]]s, no [[block]]
|-
| 138 || Treasure Hunt || [[Scavenger Hunt]] || [[Walker]]s coming from a [[clone machine]] chase [[Chip]]; similar to [[Spirals]]
|-
| 146 || Chaos to Oblivion || [[Metastable to Chaos]] || Design uses [[wall]]s instead of [[floor]], [[Chip]] must use four [[key]]s to unlock four [[Computer chip|chips]]
|}


Twenty-eight of Eric Schmidt's levels were placed into [[CCLP2]], largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as [[Warehouse II]], [[Exit Chip]], [[Yet Another Puzzle]], and [[Cloner's Maze]] were created by Eric. Another of his levels, [[Yet Another Yet Another Puzzle]], formerly titled ''[[The Last Laugh]] II'', was placed in [[CCLP3]].
Twenty-eight of Eric Schmidt's levels were placed into [[Chip's Challenge Level Pack 2|CCLP2]], largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as [[Warehouse II]], [[Exit Chip]], [[Yet Another Puzzle]], and [[Cloner's Maze]] were created by Eric. Another of his levels, [[Yet Another Yet Another Puzzle]], formerly titled ''[[The Last Laugh]] II'', was placed in [[Chip's Challenge Level Pack 3|CCLP3]].


== Trivia ==
== Trivia ==
* Eric is the only designer to have at least one level in all four Chip's Challenge Level Packs, and one of just two people, along with [[Mike Lask]], to have a level in each of the first three packs.
* The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person.
* The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person.
[[Category:People]]
[[Category:People]]
Administrators, trusted-editors
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