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Razorflame (talk | contribs) (Updating to match database) |
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|image = [[File:CCLP3_Level_32.png|300px]] | |image = [[File:CCLP3_Level_32.png|300px]] | ||
|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|designer = Joshua Bone | |||
|level = 32 | |level = 32 | ||
|password = WRTL | |password = WRTL | ||
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|chips available = 44 | |chips available = 44 | ||
|time = 225 | |time = 225 | ||
|bold = 157 | |bold ms = 157 | ||
|difficulty = 2 | |difficulty ms = 2 | ||
|bold difficulty = 2}} | |bold difficulty ms = 1 | ||
|bold complexity ms = 1 | |||
|bold lynx = 157 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 1 | |||
|bold complexity lynx = 1}} | |||
'''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped. | '''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped. |