trusted-editors
994
edits
Please create an account or Login! Have fun!
(→CC2: more complete info) |
m (→Lynx / CC2: reworded for clarity) |
||
Line 46: | Line 46: | ||
=== Lynx / CC2 === | === Lynx / CC2 === | ||
Monsters behave slightly differently in [[Lynx ruleset|Lynx]] and CC2. | Monsters behave slightly differently in [[Lynx ruleset|Lynx]] and CC2. Certain tile-monster interactions are different, and the monster list does not exist in the same form. Frequently, monster collisions and timing will be different between the two rulesets, which is the reason for the MS [[Busted level|bust]] in [[Invincible Champion]]. | ||
When a [[walker]] or blob randomly selects a direction that is illegal, it takes up one tick (1/4 move) in Lynx because the legality of the move is not considered before it is selected. This has no effect on the other monsters since their movements are always the same in the same surroundings. | When a [[walker]] or blob randomly selects a direction that is illegal, it takes up one tick (1/4 move) in Lynx because the legality of the move is not considered before it is selected. This has no effect on the other monsters since their movements are always the same in the same surroundings. | ||
[[Category:Tile groups]] | [[Category:Tile groups]] | ||
__NOTOC__ | __NOTOC__ |