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Sharpeye468 (talk | contribs) m (Updated to new level template) |
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<blockquote>''Dear Chip, If only we lived in a more perfect world. The bad news is I posted 12 terrible monsters here to guard my chips from [[spies]]! But the good news is you only have to make one of them chase you. My advice: Be ready to run and know where you're running to. I hope the monsters don't kill you too many times. Hopefully Yours, Melinda''</blockquote> | <blockquote>''Dear Chip, If only we lived in a more perfect world. The bad news is I posted 12 terrible monsters here to guard my chips from [[spies]]! But the good news is you only have to make one of them chase you. My advice: Be ready to run and know where you're running to. I hope the monsters don't kill you too many times. Hopefully Yours, Melinda''</blockquote> | ||
The idea is to draw one of the teeth out, as the rest won't move because of the [[computer chip]]s | The idea is to draw one of the teeth out, as the rest won't move because of the [[computer chip]]s around them, then lure that specific teeth ''just'' out of the way and collect the chip in front of the exit on their moving turn. The given [[MS]] solution uses [[odd step]] for a 17.2; either the north or west edges work the same way, and the third chip instead of the second on either side can be used with even step for a 17.0 route. | ||
== Version differences == | |||
Although the level remains the same, under [[Steam ruleset|Steam]] rules it is vastly more difficult to use the guarded exits, as the [[teeth]] can kill [[Chip]] as soon as he ''starts'' to step on an adjacent chip (rather than only after he's picked it up). It's still possible, but only 1 out of every 8 contiguous tics is safe. A casual player may wish to simply use the central exit. | |||
==Full level map== | ==Full level map== |