Killer Rooms: Difference between revisions

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Slip under the [[thieves]] near the start and wait [3] combined for the [[tank]] and fireballs; zigzag left and right across the four rows, then move U 3R and hold ''south'' over the ice and [[force floor]] to avoid death by fireball. On the far right is a row of [[lock]]s that opens up the exit.
Slip under the [[thieves]] near the start and wait [3] combined for the [[tank]] and fireballs; zigzag left and right across the four rows, then move U 3R and hold ''south'' over the ice and [[force floor]] to avoid death by fireball. On the far right is a row of [[lock]]s that opens up the exit.
==Fix for Lynx==
The [[ice]] and [[force floor]] underneath the [[water]] at the start has been removed in [[CCLXP2]], with a force floor added immediately south of the [[clone machine]]. In addition, the [[fire]] on the lower layer in the upper and western sections has been removed.


==Full level map==
==Full level map==
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