Please create an account or Login! Have fun!

All Full: Difference between revisions

Jump to navigation Jump to search
(Video link fixed)
(→‎Walkthrough: Added Lynx video)
 
(14 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Infobox Level New
{{Infobox Level
|name = ALL FULL
|pack = cc1
|image = [[Image:Level 128.png|300px]]
|levelset = [[Chip's Challenge 1]]
|level = 128
|level = 128
|password = FTLA
|image = [[File:Level_128.png|300px]]
|hint = No
|chips required = 182
|chips available = 186 (all can be reached, but four are extra)
|time = 400
|bold ms = 315
|bold lynx = 292
 
|difficulty ms = 3
|bold difficulty ms = 2
|bold complexity ms = 2
 
|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 4
}}
}}


'''All Full''' is the 128th level in [[Chip's Challenge 1]]. This level is indeed all full, of a lot of chips, [[boot]]s, [[monster]]s, and other obstacles.
'''All Full''' is the 128th level in [[Chip's Challenge 1]]. This level is indeed all full, of a lot of [[Computer chip|chip]]s, [[boot]]s, [[monster]]s, and other obstacles.


Play around the water and touch the [[red button]] three times while taking the [[flippers]] to jam the [[pink ball]] [[clone machine]], then swim to the [[yellow key]] and use it to pass the [[thief]]. Pick up all the chips across the [[force floor]]s, then collect the three [[item]]s from near the [[bug]] clone machine. Although the [[fireball]]s in the west room are attempting to clone from here, the [[Controller and Boss Glitch|boss]] of the bug clone machine is the most recent fireball cloned from [1, 30], which never points north at the same time as when a bug is attempting to clone.
Play around the water and touch the [[red button]] three times while taking the [[flippers]] to jam the [[pink ball]] [[clone machine]], then swim to the [[yellow key]] and use it to pass the [[thief]]. Pick up all the chips across the [[force floor]]s, then collect the three [[item]]s from near the [[bug]] clone machine. Although the [[fireball]]s in the west room are attempting to clone from here, the [[Controller and Boss Glitch|boss]] of the bug clone machine is the most recent fireball cloned from (1,30), which never points north at the same time as when a bug is attempting to clone.


This allows the player to skirt across the intended solution, which is to use the red button at [9, 21] to clone additional fireballs until the circle is completely jammed, such that no bugs (or fireballs from [1, 30]) can clone. (In the Lynx version however, the red button next to the bug-clone machine actually works, so there is no workaround to the intended solution.) The level name ''All Full'' was likely derived from this solution, possibly also along with the jamming of the pink ball clone machine at the beginning.
This allows the player to skirt across the intended solution, which is to use the red button at (9, 21) to clone additional fireballs until the circle is completely jammed, such that no bugs can clone. In the Lynx version, however, the red button next to the bug clone machine actually works, so there is no workaround to the intended solution. The level name ''All Full'' was likely derived from this solution, possibly also along with the jamming of the pink ball clone machine at the beginning.


Walk east across the force floors to two more chips, five below a pink ball, then three above that, five in the middle of the [[fire]], and then play to the very bottom, where one yellow key awaits. Collect this chip, then three more and another key, and shove the loose block north to access some flippers. Walk 2D 2L 2D, left to swim over to another key, and then collect the nearest chip in the fireball circle ''only''. The other three are three of the four chips that take the longest amount of time to reach; the fourth is located above the second pink ball clone machine. Now, open the three [[yellow lock]]s past the bug cloner and collect the remaining 152 chips as directed by the walkthrough.
Walk east across the force floors to two more chips, five below a pink ball, then three above that, five in the middle of the [[fire]], and then play to the very bottom, where one yellow key awaits. Collect this chip, then three more and another key, and shove the loose block north to access some flippers. Walk 2D 2L 2D, left to swim over to another key, and then collect the nearest chip in the fireball circle ''only''. The other three are three of the four chips that take the longest amount of time to reach; the fourth is located above the second pink ball clone machine. Now, open the three [[yellow lock]]s past the bug cloner and collect the remaining 152 chips as directed by the walkthrough.


== Trivia ==
== Trivia ==
In the AtariST, Amiga, and Commodore 64 ports of Chip's Challenge, the thief is erroneously programmed to steal your keys along with your boots, which renders All Full unsolvable. This is the only level that is greatly affected by this rule, however, and all other levels have been proven to be solvable.


* All Full is the first CC1 level in alphabetical order.
==Full level map==
[[File:Cc1 full map level 128.png|500px]]


== Walkthrough ==
== Walkthrough ==
Below is a walkthrough of the busted Microsoft version of the level:
{{#ev:youtube|kFryslhVEZA}}
{{#ev:youtube|kFryslhVEZA}}
Below is a walkthrough of the Lynx version of the level (Steam version is similar but not identical):
{{#ev:youtube|s6Ij1QUfA7g}}


{{Level Progression|Skelzie|Lobster Trap}}
{{Level Progression|Skelzie|Lobster Trap}}

Latest revision as of 03:54, 6 September 2022

All Full is the 128th level in Chip's Challenge 1. This level is indeed all full, of a lot of chips, boots, monsters, and other obstacles.

Play around the water and touch the red button three times while taking the flippers to jam the pink ball clone machine, then swim to the yellow key and use it to pass the thief. Pick up all the chips across the force floors, then collect the three items from near the bug clone machine. Although the fireballs in the west room are attempting to clone from here, the boss of the bug clone machine is the most recent fireball cloned from (1,30), which never points north at the same time as when a bug is attempting to clone.

This allows the player to skirt across the intended solution, which is to use the red button at (9, 21) to clone additional fireballs until the circle is completely jammed, such that no bugs can clone. In the Lynx version, however, the red button next to the bug clone machine actually works, so there is no workaround to the intended solution. The level name All Full was likely derived from this solution, possibly also along with the jamming of the pink ball clone machine at the beginning.

Walk east across the force floors to two more chips, five below a pink ball, then three above that, five in the middle of the fire, and then play to the very bottom, where one yellow key awaits. Collect this chip, then three more and another key, and shove the loose block north to access some flippers. Walk 2D 2L 2D, left to swim over to another key, and then collect the nearest chip in the fireball circle only. The other three are three of the four chips that take the longest amount of time to reach; the fourth is located above the second pink ball clone machine. Now, open the three yellow locks past the bug cloner and collect the remaining 152 chips as directed by the walkthrough.

Trivia[edit]

In the AtariST, Amiga, and Commodore 64 ports of Chip's Challenge, the thief is erroneously programmed to steal your keys along with your boots, which renders All Full unsolvable. This is the only level that is greatly affected by this rule, however, and all other levels have been proven to be solvable.

Full level map[edit]

Cc1 full map level 128.png

Walkthrough[edit]

Below is a walkthrough of the busted Microsoft version of the level:

Below is a walkthrough of the Lynx version of the level (Steam version is similar but not identical):

Previous Level Current Level Next Level
← Skelzie All Full Lobster Trap →