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Bea's Den

Revision as of 14:01, 18 December 2015 by imported>Ihavenoname248
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Bea's Den is the 3rd level in Chip's Challenge Level Pack 2. It was designed by Paul Hobden. While more of a challenging design and introducing blobs to CCLP2, Bea's Den is not difficult.

Move UR 2D to escape the blue walls, then take the items near the blob and use them to collect the fire boots, chip and blue key, in that order, from the beginning.

Escape the blob and move to the three blocks in the north center; push blocks 3 and 2 out of the way to the chips, then use block 1 to reach the red key. Open the red lock and swim to the south, and take the south swim to the ice for a green key which opens a green lock clogging the water path to the exit.

Strategy

When dealing with single blobs, strategy is frequently just as important as luck. The journey to the three items can lose up to [1], and with perfection after the second run past the blob, as much as [4] can be expended, as this time is a 109.8. In the latter case, prefer to wait rather than risk even a 1/4 chance of death, unless the next move can also put Chip in danger - at which point it is best to simply force an immediate decision, which will reduce the boosting requirements in the second half of Bea's Den.

Walkthrough

File:CCLP2 level 3 solution - 109 seconds

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