Bind Mender: Difference between revisions

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{{Infobox Level|name = Bind Mender|image = [[Image:CCLP4_Level_126.png|300px]]|levelset = [[Chip's Challenge Level Pack 4]]|level = 126|password = NVMW|hint = Do you see me? :-) (can only be viewed in the editor)|chips required = 0|chips available = 1 (outside playing area, cannot be collected)|time = 177|bold cc2 = ---|difficulty = 3}}'''Bind Mender''' is the 126th level in [[Chip's Challenge Level Pack 4]]. It was created by [[Miika Toukola]].{{Level Progression|Beautiful Struggle |Wrong Exit}}
{{Infobox Level
|pack = cclp4
|level = 126
|image = [[File:CCLP4_Level_126.png|300px]]
|hint = Do you see me? :-)<br>''(can only be viewed in editor)''
}}'''Bind Mender''' is the 126th level in [[Chip's Challenge Level Pack 4]]. It was created by [[Miika Toukola]] and originally seen as part of the January 2016 Create Competition held on [[CC Zone]] which required building levels using only a limited selection of tiles. The level has seven blocks that need to be pushed along their own rows into bombs. This objective is fairly clear but is inhibited by [[force floor]]s that would take the [[block]]s off track if they are not blocked first. Finding when to push each block forward and how far is the meat of the puzzle.
 
== Trivia ==
* The level is [[busted]] in [[MS ruleset|MS]] due to slide delay allowing a couple blocks to be pushed over a [[force floor]] even without setting up a proper [[nail]]. However, if you wish to score the bold you must both have perfect boosting and not get unlucky with the [[random force floor]]s, which has a 27/64 chance of failure. The [[Lynx ruleset|Lynx]] bold route is also one [[tick]] away from being a second slower, so you are required to override the [[random force floor]]s without bumping into walls. All of this is of course by design.
* There was some controversy leading to the release of [[Chip's Challenge Level Pack 4|CCLP4]] with which version of the level to use. The staff felt that the [[random force floor]] could lead to annoying deaths, but the designer was unwilling to remove it. A compromise was found where the tile remained but an extra row of [[force floor]]s was added which allowed for salvaging an unlucky turn of events in casual play.
 
== Full level map ==
[[File:Cclp4_full_map_level_126.png|500px]]
 
== Walkthrough ==
{{#ev:youtube|0zDVClV1BIc}}
 
{{Level Progression|Beautiful Struggle|Wrong Exit}}