Block Buster: Difference between revisions

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{{Infobox Level New
{{Infobox Level
|name = BLOCK BUSTER
|pack = cc1
|image = [[Image:Level 89.png|300px]]
|levelset = [[Chip's Challenge 1]]
|level = 89
|level = 89
|password = VCZO
|image = [[File:Level_89.png|300px]]
|hint = No
|chips required = 5
|chips available = 5
|time = 450
|bold ms = 402
|bold lynx = 379
|difficulty ms = 4
|bold difficulty ms = 5
|bold complexity ms = 5
 
|difficulty lynx = 3
|bold difficulty lynx = 4
|bold complexity lynx = 4
}}
}}


'''Block Buster''' is the 89th level in [[Chip's Challenge 1]], and along with [[Blobnet]], is unequivocally on a ''Most Hated Level'' list. The incessantly bouncing blocks combined with precise timing, profuse use of [1/2] waits and [[spring step]]s, almost impossibly complex [[Slide Delay]], and many different situations where one mistake sends you packing leads to what is likely a very long work session to even ''complete'' Block Buster quickly. Before attempting the bold time to Block Buster, practice the [1/2] wait.
'''Block Buster''' is the 89th level in [[Chip's Challenge 1]], and along with [[Blobnet]], is unequivocally on a ''Most Hated Level'' list. The incessantly bouncing blocks combined with precise timing, profuse use of [1/2] waits and [[spring step]]s, almost impossibly complex [[slide delay]], and many different situations where one mistake sends you packing leads to what is likely a very long work session to even ''complete'' Block Buster quickly. Before attempting the bold time to Block Buster, practice the [1/2] wait.


The 402 bold time is one of the most difficult routes to execute that does not use [[random element]]s, largely because of the continuous use of the [1/2] wait and quickly changing situations. A simpler 390 solution with the same principles is shown below. A consistent, casual-friendly route took until 2016 to be developed, and this solution is also outlined in detail below.
The 402 bold time is one of the most difficult routes to execute that does not use [[random element]]s, largely because of the continuous use of the [1/2] wait and quickly changing situations. A simpler 390 solution with the same principles is shown below. A consistent, casual-friendly route took until 2016 to be developed, and this solution is also outlined in detail below.
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The fourth and final room of Block Buster will have the blocks bouncing unpredictably, but thankfully a mis-step won't cook the level during this phase. Either use further rams to freeze blocks in place, or walk around each cloner between attempts at removing a block. Remember that even trapping a block isn't immediately fatal either, as the block on button 4 can be pushed up to gain access to another block. A video demonstrating this approach to the level can be found in the walkthrough section.
The fourth and final room of Block Buster will have the blocks bouncing unpredictably, but thankfully a mis-step won't cook the level during this phase. Either use further rams to freeze blocks in place, or walk around each cloner between attempts at removing a block. Remember that even trapping a block isn't immediately fatal either, as the block on button 4 can be pushed up to gain access to another block. A video demonstrating this approach to the level can be found in the walkthrough section.
==Full level map==
[[File:Cc1_full_map_level_89.png|500px]]


== Walkthrough ==
== Walkthrough ==
[[File:Chip's Challenge 1 level 89 solution - 402 seconds|425px]]
{{#ev:youtube|8I_tfjv6O-U}}
[[File:Chip's Challenge 1 level 89 solution - 390 seconds|425px]]
{{#ev:youtube|uvd1RYLlxY4}}
[[File:CC1 level 89 Block Buster CONSISTENT ROUTE (361 450)|425px]]
{{#ev:youtube|Gi_9HwJPzb8}}
 


{{Level Progression|Spirals|Playhouse}}
{{Level Progression|Spirals|Playhouse}}
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