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|levelset = Chip's Challenge Level Pack 3
|levelset = Chip's Challenge Level Pack 3
|level = 31
|level = 31
|designer = Gavin Duncan
|password = TOLR
|password = TOLR
|chips required = 3
|chips required = 3
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|bold = 211 MS / 201 Lynx
|bold = 211 MS / 201 Lynx
|difficulty = 2
|difficulty = 2
|bold difficulty = 3}}
|bold difficulty = 3
 
}}
'''Bouncin' Blocks''' is the 31st level in [[Chip's Challenge Level Pack 3]]. It was created by Gavin Duncan. This level requires Chip to push [[block]]s around [[ice]] corridors to send them in different directions; fortunately, little timing skill is required, unlike [[BlockSlide]].
'''Bouncin' Blocks''' is the 31st level in [[Chip's Challenge Level Pack 3]]. It was created by [[Gavin Duncan]]. This level requires Chip to push [[block]]s around [[ice]] corridors to send them in different directions; fortunately, little timing skill is required, unlike [[BlockSlide]].


Collect the block from the top and push it through all three immediately reachable crosses to access another block, with a [[green key]] underneath, and carry this block east to the third cross. Before pushing this block down, remove the [[green lock]] immediately below; one of the others, like this one, is temporarily required to bounce a block off, and the other can be removed quicker when Chip is actually in that section.
Collect the block from the top and push it through all three immediately reachable crosses to access another block, with a [[green key]] underneath, and carry this block east to the third cross. Before pushing this block down, remove the [[green lock]] immediately below; one of the others, like this one, is temporarily required to bounce a block off, and the other can be removed quicker when Chip is actually in that section.

Revision as of 14:43, 28 March 2020

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Bouncin' Blocks |- | colspan="2"|CCLP3 Level 31.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

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|- |- ! width="1%" nowrap="nowrap"|Bold luck
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|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

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|- |- ! width="1%" nowrap="nowrap"|Bold luck
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|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

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|- |- ! width="1%" nowrap="nowrap"|Bold routing
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
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|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
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|- |- ! width="1%" nowrap="nowrap"|Bold routing
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|- |- ! width="1%" nowrap="nowrap"|Bold luck
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|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]] Bouncin' Blocks is the 31st level in Chip's Challenge Level Pack 3. It was created by Gavin Duncan. This level requires Chip to push blocks around ice corridors to send them in different directions; fortunately, little timing skill is required, unlike BlockSlide.

Collect the block from the top and push it through all three immediately reachable crosses to access another block, with a green key underneath, and carry this block east to the third cross. Before pushing this block down, remove the green lock immediately below; one of the others, like this one, is temporarily required to bounce a block off, and the other can be removed quicker when Chip is actually in that section.

After carrying the second block into the fourth cross, move RLDU [1] L to catch the block and send it into the east room; when boosting and following blocks onto ice, remember block echo. Push this block out and jump above it to send it into the south room for another trade, chip and blue key. Jump temporarily to the left after pushing the fourth block out to the center to remove the blue locks, then remove the water behind them with the fourth block. There is sufficient time to negotiate the tiny cross in the final room without the ice skates, so use this block to capture the last chip and the skates at the same time, and then skate back to the exit at the top.

Full level map

Cclp3 full map level 31.png

 Walkthrough

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