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(Making the bold difficulty 1 obviously doesn't take the luck in the bold route into account)
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(mention trap wiring change)
 
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{{Infobox Level
{{Infobox Level
|name = CATACOMBS
|pack = cc1
|image = [[File:Level 99.png|300px]]
|levelset = Chip's Challenge 1
|level = 99
|level = 99
|password = XUVU
|image = [[File:Level_99.png|300px]]
|chips required = 8
|chips available = 9
|time = 399
|difficulty = 3
|bold difficulty = 5
|bold ms = 380
|bold lynx = 373
 
|difficulty ms = 2
|bold difficulty ms = 5
|bold complexity ms = 2
 
|difficulty lynx = 3
|bold difficulty lynx = 2
|bold complexity lynx = 3
}}
}}


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However, bold isn't all that easy, as luck plays a significant role. There are two instances where Chip must push a block across a random force floor and have it go either U, or try to go L and then L or U as he pushes it (a 3/8 chance in total), and then follow up and have himself go right (a 1/4 chance). There is also a third instance where only Chip has to go across and hope that he goes right (a 1/4 chance). This works out to 3/32 * 3/32 * 1/4 = a 9/4096, or 1/455.11 chance of success. Fortunately, the level is pretty short.
However, bold isn't all that easy, as luck plays a significant role. There are two instances where Chip must push a block across a random force floor and have it go either U, or try to go L and then L or U as he pushes it (a 3/8 chance in total), and then follow up and have himself go right (a 1/4 chance). There is also a third instance where only Chip has to go across and hope that he goes right (a 1/4 chance). This works out to 3/32 * 3/32 * 1/4 = a 9/4096, or 1/455.11 chance of success. Fortunately, the level is pretty short.
== Version differences ==
For unknown reasons, the [[MSCC]] version of this level has completely different connections between [[brown button]]s and [[trap]]s.  They are almost connected in ''reverse'' reading order, counter to the [[reading order]] that [[Lynx ruleset|Lynx rules]] require, except for several at the far north.


==Full level map==
==Full level map==
This is the MSCC version of the level.  Other versions would connect brown buttons to traps in [[reading order]].
[[File:Cc1_full_map_level_99.png|500px]]
[[File:Cc1_full_map_level_99.png|500px]]



Latest revision as of 04:02, 6 May 2021

Catacombs is the 99th level in Chip's Challenge 1. With the exceptions of different lock colors, a hidden pair of flippers at (5, 13) which allow Chip to escape in Lynx (as blue keys are erased by blocks), and a blue key and free block on the top to allow Chip to move to the next room, Catacombs is completely symmetrical.

The progression through Catacombs is two rooms northeast, then into the center, two rooms down, and then collect the blue key on the right side, which will eventually be used to exit. From there, play through the green lock above that and then the one near the exit, then blast east into the exit.

However, bold isn't all that easy, as luck plays a significant role. There are two instances where Chip must push a block across a random force floor and have it go either U, or try to go L and then L or U as he pushes it (a 3/8 chance in total), and then follow up and have himself go right (a 1/4 chance). There is also a third instance where only Chip has to go across and hope that he goes right (a 1/4 chance). This works out to 3/32 * 3/32 * 1/4 = a 9/4096, or 1/455.11 chance of success. Fortunately, the level is pretty short.

Version differences[edit]

For unknown reasons, the MSCC version of this level has completely different connections between brown buttons and traps. They are almost connected in reverse reading order, counter to the reading order that Lynx rules require, except for several at the far north.

Full level map[edit]

This is the MSCC version of the level. Other versions would connect brown buttons to traps in reading order.

Cc1 full map level 99.png

Walkthrough[edit]

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