Please create an account or Login! Have fun!

Chipmine: Difference between revisions

Jump to navigation Jump to search
m ((via JWB))
m (Updated to new level template)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox Level New
{{Infobox Level
|name = CHIPMINE
|pack = cc1
|image = [[Image:Level 67.png|300px]]
|levelset = Chip's Challenge 1
|level = 67
|level = 67
|password = GGJA
|image = [[File:Level_67.png|300px]]
|hint = No
|chips required = 28
|chips available = 28
|time = 700
|bold ms = 518
|bold lynx = 518
|difficulty ms = 2
|bold difficulty ms = 4
|bold complexity ms = 1
 
|difficulty lynx = 2
|bold difficulty lynx = 2
|bold complexity lynx = 1
}}
}}


'''Chipmine''' is the 67th level in [[Chip's Challenge 1]]. The entire level is one huge [[blue wall]] maze; the only things not blue walls are Chip and his start space, the chips, and the [[socket]] and exit. Blue wall mazes tend to be very difficult when chasing the [[bold time]], but Chipmine's construction allows it to be solved fairly easily and without too much wasted time: all wall barriers are one space thick, as demanded by the 28 chips with 26 in dead ends, and thus finding a few chips will reveal most or all of the paths to the rest of them.
'''Chipmine''' is the 67th level in [[Chip's Challenge 1]]. The entire level is one huge [[blue wall]] maze; the only things not blue walls are Chip and his start space, the chips, and the [[socket]] and exit. Blue wall mazes tend to be very difficult when chasing the [[bold time]], but Chipmine's construction allows it to be solved fairly easily and without too much wasted time: all wall barriers are one space thick, as demanded by the 28 chips with 26 in dead ends, and thus finding a few chips will reveal most or all of the paths to the rest of them.


Most of the level is solved by "playing bug" after turning north from the start and "playing paramecium" from the south, and additional strategy is possible in [[Lynx]]: Chip can turn left or right at the first legal opportunity, and without actually touching any of the real blue walls, by holding down a subordinate keystroke and waiting. A map provides a guide for all strategic maneuvers and maze enthusiasts:
Most of the level is solved by "playing bug" after turning north from the start and "playing paramecium" from the south, and additional strategy is possible in [[Lynx ruleset|Lynx]]: Chip can turn left or right at the first legal opportunity, and without actually touching any of the real blue walls, by holding down a subordinate keystroke and waiting. A map provides a guide for all strategic maneuvers and maze enthusiasts:


==Full level map==
==Full level map==
[[Image:Cc1_full_map_level_67.png|500px]]
[[File:Cc1_full_map_level_67.png|500px]]


== Walkthrough ==
== Walkthrough ==

Latest revision as of 04:23, 30 April 2020

Chipmine is the 67th level in Chip's Challenge 1. The entire level is one huge blue wall maze; the only things not blue walls are Chip and his start space, the chips, and the socket and exit. Blue wall mazes tend to be very difficult when chasing the bold time, but Chipmine's construction allows it to be solved fairly easily and without too much wasted time: all wall barriers are one space thick, as demanded by the 28 chips with 26 in dead ends, and thus finding a few chips will reveal most or all of the paths to the rest of them.

Most of the level is solved by "playing bug" after turning north from the start and "playing paramecium" from the south, and additional strategy is possible in Lynx: Chip can turn left or right at the first legal opportunity, and without actually touching any of the real blue walls, by holding down a subordinate keystroke and waiting. A map provides a guide for all strategic maneuvers and maze enthusiasts:

Full level map[edit]

Cc1 full map level 67.png

Walkthrough[edit]

Previous Level Current Level Next Level
← Victim Chipmine Eeny Miny Moe →