Exclusive: Difference between revisions

1 byte removed ,  6 March 2021
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|bold difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 4
|bold complexity lynx = 4
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}}{{otheruses4|the 132nd level of the unfinished prototype of the [[Chip's Challenge 1|CC1]] port for the NES|the 46th level in [[Chip's Challenge Level Pack 4|CCLP4]]|Exclusive Or}}
{{otheruses4|the 132nd level of the unfinished prototype of the [[Chip's Challenge 1|CC1]] port for the NES|the 46th level in [[Chip's Challenge Level Pack 4|CCLP4]]|Exclusive Or}}
'''Exclusive''' is the 132nd level in [[Chip's Challenge 1]] for the unfinished NES port. It was designed by [[Chuck Sommerville]], and ported to a .DAT for play in [[Tile World]] by [[Eric Schmidt]]. Exclusive is long, but relatively easy, so long as the player keeps their wits about them. The level was intended to be played under [[Lynx ruleset|Lynx]] rules, and when ported to [[MS ruleset|MS]] it becomes majorly [[Busted level|busted]], because reaching the [[skates]] allows [[Chip]] to walk through an [[ice]] corner at the start of the level. As a result, the [[bold time]] in MS is significantly faster than the bold time in Lynx.
'''Exclusive''' is the 132nd level in [[Chip's Challenge 1]] for the unfinished NES port. It was designed by [[Chuck Sommerville]], and ported to a .DAT for play in [[Tile World]] by [[Eric Schmidt]]. Exclusive is long, but relatively easy, so long as the player keeps their wits about them. The level was intended to be played under [[Lynx ruleset|Lynx]] rules, and when ported to [[MS ruleset|MS]] it becomes majorly [[Busted level|busted]], because reaching the [[skates]] allows [[Chip]] to walk through an [[ice]] corner at the start of the level. As a result, the [[bold time]] in MS is significantly faster than the bold time in Lynx.


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