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{{Infobox Tile
{{Infobox Tile
|image = [[Image:Fireball.png]]
|image cc2 = [[File:FireBox.gif]]
[[Image:FireBox.gif]]
|cc1 = Yes
|index = 68 ''(N)'', 69 ''(W)'', 70 ''(S)'', 71 ''(E)''
|cc2 = Yes
|cc1index  = 68 ''(N)''<br>69 ''(W)''<br>70 ''(S)''<br>71 ''(E)''
|multidirectional = Yes
|multidirectional = Yes
|moves = Yes
|moves = Yes
}}
}}
 
The '''fireball''', called a '''fire box''' in [[Chip's Challenge 2]], is a propeller-like [[monster]] in [[Chip's Challenge]] that functions similarly to the [[glider]]. It moves in a straight line until it hits any obstacle, and then turns right, left, or backwards, in that order of priority. Should ''everything'' be blocked, it will not move until it is released. Fireballs survive fire, but die in [[water]] and are subject to [[bomb]]s. In CC2, fire boxes also avoid [[turtle]]s and survive active [[flame jet]]s.
The '''fireball''', called a '''fire box''' in [[Chip's Challenge 2]], is a propeller-like [[monster]] in [[Chip's Challenge]] that functions similarly to the [[glider]]. It moves in a straight line until it hits any obstacle, and then turns right, left, or backwards, in that order of priority. Should ''everything'' be blocked, it will not move until it is released. Fireballs survive fire, but die in [[water]] and are subject to [[bomb]]s.
 
In CC2, fire boxes [[acting wall|avoid]] [[turtle]]s and survive active [[flame jet]]s.


The following diagram illustrates these properties:
The following diagram illustrates these properties:
Line 15: Line 13:
[[File:Fireball demo.png]]
[[File:Fireball demo.png]]


The [[thin wall]] is to the west, which blocks the [[block]] from reaching the bomb. From where it is, the fireball is trapped until Chip releases the [[green button]], at which point it will do one of three things, depending on the state of the water space: It will drown if the water is untouched, turn east to [2, 2] if it is [[dirt]] and thus drown in the water at the start, or continue to move 4D 3U repeatedly if the water ''and'' dirt are removed.
The fireball moves upwards, ignoring the fire, until it hits the wall where it turns to its right. The fireball continues moving to the right until hitting the rightmost wall, where it tries to turn to ''its'' right, finds another wall, and turns to its left. It continues upwards, hitting the level edge, turns right, and finally drowns in the water.


During this time, if Chip removes a dirt space, the fireball can move in that direction, or if Chip hits the green button a second time, the fireball can be trapped at the start if it is located at [1, 1] or [1, 2] moving north, or it can move east onto [2, 3] and drown again. The way to complete this level is to sneak behind the fireball as it comes out, then remove the dirt on the left and reveal the hidden [[force floor]]. To avoid the fireball, move 3D R, then wait for the fireball to direct itself into the bomb.
[[File:Fireball demo anim.gif]]


== Trivia ==
== Trivia ==
* The fireball was first seen in [[Lesson 5]], where it was cloned by a [[pink ball]] to securely guard the [[red key]] until Chip released the ball.
* The fireball was first seen in [[Lesson 5]], where it was cloned by a [[pink ball]] to securely guard the [[red key]] until Chip released the ball.
* Although the fireball in the MS Chip's Challenge, seen in the infobox, gives no indication of its direction in actual play, the adaptation of the fireball into [[Tile World]] allowed the directions to be deduced.
* Although the fireball in the MS Chip's Challenge, seen in the infobox, gives no indication of its direction in actual play, the adaptation of the fireball into [[Tile World]] allowed the directions to be deduced.


== See also ==
== See also ==
* [[Glider]]
* [[Glider]]
* [[Lemmings]], the first major fireball level.
* [[Lemmings]]

Latest revision as of 18:16, 10 February 2023

The fireball, called a fire box in Chip's Challenge 2, is a propeller-like monster in Chip's Challenge that functions similarly to the glider. It moves in a straight line until it hits any obstacle, and then turns right, left, or backwards, in that order of priority. Should everything be blocked, it will not move until it is released. Fireballs survive fire, but die in water and are subject to bombs. In CC2, fire boxes also avoid turtles and survive active flame jets.

The following diagram illustrates these properties:

Fireball demo.png

The fireball moves upwards, ignoring the fire, until it hits the wall where it turns to its right. The fireball continues moving to the right until hitting the rightmost wall, where it tries to turn to its right, finds another wall, and turns to its left. It continues upwards, hitting the level edge, turns right, and finally drowns in the water.

Fireball demo anim.gif

Trivia[edit]

  • The fireball was first seen in Lesson 5, where it was cloned by a pink ball to securely guard the red key until Chip released the ball.
  • Although the fireball in the MS Chip's Challenge, seen in the infobox, gives no indication of its direction in actual play, the adaptation of the fireball into Tile World allowed the directions to be deduced.

See also[edit]