Frankenstein Glitch: Difference between revisions

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The '''Frankenstein Glitch''' is a [[glitch]] in [[Chip's Challenge]] with two variations, one which had been in both MS and [[Tile World]] from the start, and one which was programmed. It is an unusual behaviour which allows [[tank]]s on [[clone machine]]s to switch direction. The glitch does not exist in [[Lynx]] or in [[Chip's Challenge 2]].
The '''Frankenstein Glitch''' is a [[glitch]] in [[Chip's Challenge]] with two variations, one which had been in both MS and [[Tile World]] from the start, and one which was programmed. It is an unusual behaviour which allows [[tank]]s on [[clone machine]]s to switch direction. The glitch does not exist in [[Lynx ruleset|Lynx]] or in [[Chip's Challenge 2]].


== Background ==
== Background ==
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== Appearance in play ==
== Appearance in play ==


As the applicable situations for this glitch are strict, and older emulations of Tile World do not recognize the compass variation, it is rarely seen. Although the magnet variation was used even in the original [[Lynx]] emulation of CC, the compass variation was introduced to the public officially when David made ''table of contents'', and also a second level named ''ode to a cloned tank, pointed the wrong way'', hinting at the content of the solution.
As the applicable situations for this glitch are strict, and older emulations of Tile World do not recognize the compass variation, it is rarely seen. Although the magnet variation was used even in the original [[Lynx ruleset|Lynx]] emulation of CC, the compass variation was introduced to the public officially when David made ''table of contents'', and also a second level named ''ode to a cloned tank, pointed the wrong way'', hinting at the content of the solution.


[[Category:Glitches]]
[[Category:Glitches]]
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