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imported>Random 8
(more accurate information about teeth behavior)
 
m (links; Atari Lynx vs TW Lynx)
 
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{{Infobox Level CC2|
{{Infobox Level
|name = ISLAND
|pack = cc2
|image = [[Image:CC2_Level_189.png]]
|levelset = [[Chip's Challenge 2]]
|level = 189
|level = 189
|hint = None
|image = [[Image:CC2_Level_189.png|300px]]
|chips required = 0
|chips available = 0
|time = 18
|bold time = 4
|bold score = 94540
|difficulty = 3
|bold difficulty = 1
|bold complexity = 1
}}
}}


'''Island''' is the 189th level in [[Chip's Challenge 2]]. It was created by [[Joshua Bone]].
'''Island''' is the 189th level in [[Chip's Challenge 2]]. It was created by [[Joshua Bone]].


This level is only solvable under the CC2 ruleset, as a teeth monster will attempt to move towards Chip's actual position, even if Chip is in mid-move. In MS, there is no "mid-move" timing, and in Lynx, the teeth will use the destination tile. This allows a teeth monster that is 1 tile away diagonally to be lured horizontally.
[[Swivel door]] notwithstanding, this level is only solvable under the CC2 and Atari Lynx [[ruleset]]s, as a [[teeth]] will attempt to move towards [[Chip]]'s actual position, even if Chip is in mid-move. In MS, there is no "mid-move" timing, and in [[Tile World]] Lynx, the teeth will use the destination [[tile]]. This allows a teeth that is 1 tile away diagonally to be lured horizontally.
 
== Full level map ==
The full level is visible from the starting point.


{{Level Progression|Clone|Dysphoria}}
{{Level Progression|Clone|Dysphoria}}

Latest revision as of 14:13, 8 March 2021

Island is the 189th level in Chip's Challenge 2. It was created by Joshua Bone.

Swivel door notwithstanding, this level is only solvable under the CC2 and Atari Lynx rulesets, as a teeth will attempt to move towards Chip's actual position, even if Chip is in mid-move. In MS, there is no "mid-move" timing, and in Tile World Lynx, the teeth will use the destination tile. This allows a teeth that is 1 tile away diagonally to be lured horizontally.

Full level map[edit]

The full level is visible from the starting point.

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