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{{Infobox Level New||name = Killer Rooms
{{Infobox Level
|image = [[Image:CCLP2 Level 54.png|300px]]
|pack = cclp2
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 54
|level = 54
|password = BFMW
|image = [[File:CCLP2 Level 54.png|300px]]
|hint = No
|chips required = 62
|chips available = 62
|time = 350
|bold ms = 303
|bold lynx = 295
 
|difficulty ms = 2
|bold difficulty ms = 3
|bold complexity ms = 5
 
|difficulty lynx = 2
|bold difficulty lynx = 3
|bold complexity lynx = 2
}}
}}


'''Killer Rooms''' is the 54th level in [[Chip's Challenge Level Pack 2]]. Slightly unorthodox room arrangements and odd tile combinations make for a deadly, but not very difficult, puzzle, in [[Dave Borgman]] traditional style.
'''Killer Rooms''' is the 54th level in [[Chip's Challenge Level Pack 2]]. Slightly unorthodox room arrangements and odd tile combinations make this level a deadly, but not very difficult, puzzle. [[Odd step]] is ideal.


Remove one [[water]], take the chips, then clone two more [[block]]s and remove the [[dirt]]. There are several ways to do this section, but the best combination of quick and easy is clone two more blocks (using the [[ice]] space), wait [1/2] and remove the first dirt, then the second, and finally to use two more to escape. Climb column 9 (with the boots), then take the four keys and chip, and then move to the [[fireball]]s above.
Remove one [[water]], take the chips, then clone two more [[block]]s and remove the [[dirt]]. There are several ways to do this section, but the best combination of quick and easy is clone two more blocks (using the [[ice]] space), wait [1/2] and remove the first dirt, then the second, and finally to use two more to escape. Climb column 9 (with the boots), then take the four keys and chip, and then move to the [[fireball]]s above.


Pick up the first three chips on the bottom, then the chips by the [[bug]]s, and then U-turn all the way back to the start. From the final chip, move D 2R 2D to escape the teeth; [[odd step]] is ideal in the official route, though old routes are odd numbers of moves behind and use even step. Move all the way to the right, drop block 2 into the water, and take the chips before bridging to the [[fire boots]].
Pick up the first three chips on the bottom, then the chips by the [[bug]]s, and then U-turn all the way back to the start. From the final chip, move D 2R 2D to escape the teeth. Move all the way to the right, drop block 2 into the water, and take the chips before bridging to the [[fire boots]].
 
Slip under the [[thieves]] near the start and wait [3] combined for the [[tank]] and fireballs; zigzag left and right across the four rows, then move U 3R and hold ''south'' over the ice and [[force floor]] to avoid death by fireball. On the far right is a row of [[lock]]s that opens up the exit.


Slip under the [[thieves]] near the start and wait [3] combined for the [[tank]] and fireballs; zigzag left and right across the four rows, then move U 3R and hold ''south'' over the ice and [[force floor]] to speed things up (and avoid death by fireball). On the far right is a row of [[lock]]s that opens up the exit.
==Full level map==
[[File:Cclp2_full_map_level_54.png|500px]]  


== Walkthrough ==
== Walkthrough ==
[[File:CCLP2 level 54 solution - 302 seconds|425px]]
{{#ev:youtube|r4GWHYRaTNM}}


{{Level Progression|Security Breach|Dangers of Fire and Beasts}}
{{Level Progression|Security Breach|Dangers of Fire and Beasts}}
[[Category:Levels unplayable in Lynx]]
[[Category:Levels unplayable in Lynx]]
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