Please create an account or Login! Have fun!

Level theme: Difference between revisions

Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Stub}}
'''Level themes''' are abstract ideas that often serve as a basis in level design. Levels may stretch one theme across the entire map, restrict some themes to certain regions, and/or merge multiple themes together. Some well-known themes are:
'''Level themes''' are abstract ideas that often serve as a basis in level design. Levels may stretch one theme across the entire map, restrict some themes to certain regions, and/or merge multiple themes together. Some well-known themes are:
*[[Collision]]
*[[Collision]]
Line 11: Line 13:
[[Multitask]]ing ''can'' be a level theme, but more often it refers to a time-saving strategy frequently used by [[bold time|bold]]-seekers. The same can be said of trial and error.
[[Multitask]]ing ''can'' be a level theme, but more often it refers to a time-saving strategy frequently used by [[bold time|bold]]-seekers. The same can be said of trial and error.


{{Template:Stub}}
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 18:30, 22 May 2019

Level themes are abstract ideas that often serve as a basis in level design. Levels may stretch one theme across the entire map, restrict some themes to certain regions, and/or merge multiple themes together. Some well-known themes are:

Multitasking can be a level theme, but more often it refers to a time-saving strategy frequently used by bold-seekers. The same can be said of trial and error.