Lexy's Labyrinth: Difference between revisions

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== Features ==
== Features ==
Lexy's Labyrinth supports nearly all [[Chip's Challenge 1]] tiles (except [[unused]] and [[invalid]]), nearly all [[Chip's Challenge 2]] tiles (except for [[voodoo tiles]] and other obscurities), as well as various custom tiles; for example, in order to properly use recessed walls as implemented in [[CC1]], doubly-recessed walls were created and used when a recessed wall begins beneath an actor. Additional items include the gift bow (which allows all monsters to pick up items and keys without [[item Bestowal|bestowing]] them), [[lock]]s over other [[terrain]], and sand (a type of terrain which slows the player and monsters down, and stops [[block]]s).
Lexy's Labyrinth supports nearly all [[Chip's Challenge 1]] tiles (except [[unused]] and [[invalid]]), nearly all [[Chip's Challenge 2]] tiles (except for [[voodoo tiles]] and other obscurities), as well as various custom tiles; for example, in order to properly use recessed walls as implemented in [[CC1]], doubly-recessed walls were created and used when a recessed wall begins beneath an actor. Additional tiles were taken from [[Puzzle Studio]], [[WebCC]] and [[Chuck's Challenge]], or created specifically for Lexy's Labyrinth.


Lexy's Labyrinth features several rulesets, refered to as "compat modes". The default, "Lexy", is largely similar to that of the Steam version of Chip's Challenge, with additional similarities to [[Lynx]]. Additional compatibility modes include:
Lexy's Labyrinth features several rulesets, referred to as "compat modes". The default, "Lexy", is largely similar to that of the Steam version of Chip's Challenge, with additional similarities to [[Lynx]]. Additional compatibility modes include:
*''Steam/CC2'': this changes the update loop and runs the game at 60 frames per second (rather than 20) to match the Steam version of Chip's Challenge;
*''Steam/CC2'': this changes the update loop and runs the game at 60 frames per second (rather than 20) to match the Steam version of Chip's Challenge;
*''Steam/CC2 Strict'': in addition to the Steam/CC2 changes, this which emulates glitches such as [[spring mining]] and additional unintuitive behaviour;
*''Steam/CC2 Strict'': in addition to the Steam/CC2 changes, this which emulates glitches such as [[spring mining]] and additional unintuitive behaviour;
*''Lynx'': this aims to be similar to the original [[Lynx]] game. The behaviour of CC2 elements in this ruleset is described as "largely arbitrary".
*''Lynx'': this aims to be similar to the original [[Lynx]] game. The behaviour of CC2 elements in this ruleset is described as "largely arbitrary".
*''Microsoft'': this replicates some aspects of the [[MS]] ruleset, such as [[PGChip]] ice block rules, but most changes, such as [[key]] behaviour and monsters dying in [[fire]], are not replicated and never will be.
*''Microsoft'': this replicates some aspects of the [[MS]] ruleset, such as [[key]] behaviour and [[PGChip]] ice block rules. However, some features, such as [[invalid]] tiles, are not replicated and never will be.
*''Custom'': this allows the player to create their own ruleset by selectiong options from a list.
*''Custom'': this allows the player to create their own ruleset by selecting options from a list.


Lexy's Labyrinth also includes the ability to undo moves, and rewind a level when playing (for up to 30 seconds) and to activate a turn-based mode similar to [[SuperCC]]. A star is added to the score if a level is solved without rewinding.
Lexy's Labyrinth also includes the ability to undo moves, and rewind a level when playing (for up to 30 seconds) and to activate a turn-based mode similar to [[SuperCC]]. A star is added to the score if a level is solved without rewinding.