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|levelset = Chip's Challenge Level Pack 3
|levelset = Chip's Challenge Level Pack 3
|level = 82
|level = 82
|designer = J.B. Lewis
|password = QWRF
|password = QWRF
|hint = The red button should be pressed only once.
|hint = The red button should be pressed only once.
Line 13: Line 14:
|difficulty = 3
|difficulty = 3
|bold difficulty = 4
|bold difficulty = 4
|bold complexity = 4}}
|bold complexity = 4
 
}}
'''Mediterranean''' is the 82nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]], and was titled '''Puzzle Poupourri''' in the original set.
'''Mediterranean''' is the 82nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[J.B. Lewis]], and was titled '''Puzzle Poupourri''' in the original set.


469 route: Get the green key, go through the green door, collect the top chip, and slide D into the teleport. Collect all 3 chips in this room, teleport D to get 2 chips, teleport R to get 4 chips (to the right of this teleport), teleport L, collect 3 chips and flippers, and collect the objects in the following order: suction, ice, flippers, fire, ice, suction, chip, fire, flippers, chip, then teleport D, collect all 4 chips in this room, teleport R. Now clone 2 fireballs, release the first one, collect the 2 chips that are now accessible at the top, clone and release 4 fireballs, and release fireball 3 after fireball 4 has bounced off the trap. Then clone and release 1 more fireball, collect the chips in the top left, release the fireball from the trap, and collect the remaining chips. Teleport U, collect a chip, teleport D, collect 3 chips, teleport D U to collect 2 chips, teleport L and press the green button to get 3 chips. Teleport R L R D to collect the last chip, then teleport U, go through the upper socket and push the block D, and step on it. Now move 3R D 6R U 4D U L R D R 2D 2L U R 4D (the fireball should now be deflected over the red button), then press the blue button and green button twice each. Now back and teleport D U D R L R D, go through the red door, and through the toggle walls, tanks and trap (the fireball controls them all) to the exit.
469 route: Get the green key, go through the green door, collect the top chip, and slide D into the teleport. Collect all 3 chips in this room, teleport D to get 2 chips, teleport R to get 4 chips (to the right of this teleport), teleport L, collect 3 chips and flippers, and collect the objects in the following order: suction, ice, flippers, fire, ice, suction, chip, fire, flippers, chip, then teleport D, collect all 4 chips in this room, teleport R. Now clone 2 fireballs, release the first one, collect the 2 chips that are now accessible at the top, clone and release 4 fireballs, and release fireball 3 after fireball 4 has bounced off the trap. Then clone and release 1 more fireball, collect the chips in the top left, release the fireball from the trap, and collect the remaining chips. Teleport U, collect a chip, teleport D, collect 3 chips, teleport D U to collect 2 chips, teleport L and press the green button to get 3 chips. Teleport R L R D to collect the last chip, then teleport U, go through the upper socket and push the block D, and step on it. Now move 3R D 6R U 4D U L R D R 2D 2L U R 4D (the fireball should now be deflected over the red button), then press the blue button and green button twice each. Now back and teleport D U D R L R D, go through the red door, and through the toggle walls, tanks and trap (the fireball controls them all) to the exit.


==Full level map==
== Full level map ==
[[File:Cclp3_full_map_level_82.png|500px]]
[[File:Cclp3_full_map_level_82.png|500px]]



Revision as of 19:24, 28 March 2020

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Mediterranean |- | colspan="2"|CCLP3 Level 82.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- ! width="1%" nowrap="nowrap"|Hint | The red button should be pressed only once. |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]] Mediterranean is the 82nd level in Chip's Challenge Level Pack 3. It was created by J.B. Lewis, and was titled Puzzle Poupourri in the original set.

469 route: Get the green key, go through the green door, collect the top chip, and slide D into the teleport. Collect all 3 chips in this room, teleport D to get 2 chips, teleport R to get 4 chips (to the right of this teleport), teleport L, collect 3 chips and flippers, and collect the objects in the following order: suction, ice, flippers, fire, ice, suction, chip, fire, flippers, chip, then teleport D, collect all 4 chips in this room, teleport R. Now clone 2 fireballs, release the first one, collect the 2 chips that are now accessible at the top, clone and release 4 fireballs, and release fireball 3 after fireball 4 has bounced off the trap. Then clone and release 1 more fireball, collect the chips in the top left, release the fireball from the trap, and collect the remaining chips. Teleport U, collect a chip, teleport D, collect 3 chips, teleport D U to collect 2 chips, teleport L and press the green button to get 3 chips. Teleport R L R D to collect the last chip, then teleport U, go through the upper socket and push the block D, and step on it. Now move 3R D 6R U 4D U L R D R 2D 2L U R 4D (the fireball should now be deflected over the red button), then press the blue button and green button twice each. Now back and teleport D U D R L R D, go through the red door, and through the toggle walls, tanks and trap (the fireball controls them all) to the exit.

Full level map

Cclp3 full map level 82.png

Walkthrough

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