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{{Infobox Tile
|image cc2 = [[File:MelindaN_CC2.png]]<br/>[[File:MelindaW_CC2.png]][[File:MelindaS_CC2.png]][[File:MelindaE_CC2.png]]
|cc2 = Yes
|multidirectional = Yes
|moves = Yes
}}
'''Melinda''', often known in full as '''Melinda the Mental Marvel''', is the in-game creator of the [[Chip's Challenge]] clubhouse, and the president of the [[Bit Busters Club]] which [[Chip]] aspires to gain access to.
'''Melinda''', often known in full as '''Melinda the Mental Marvel''', is the in-game creator of the [[Chip's Challenge]] clubhouse, and the president of the [[Bit Busters Club]] which [[Chip]] aspires to gain access to.


== Back story ==
== Chip's Challenge 2 ==
Melinda became a playable character in [[Chip's Challenge 2]]. Levels may start with her as the player character, or she may be switched into with the help of a [[transmogrifier]].


The story of how Chip's Challenge occurred differs in [[MS Ruleset|MS]], and in [[Lynx Ruleset|Lynx]]. In MS, Chip was obsessed with the Bit Busters Club, willing to do anything to join, and Melinda would eventually accede - provided that Chip could pass her Challenge. In Lynx, the main goal of the game is instead to convince Melinda to come to the "E-Prom" (a pun on [http://en.wikipedia.org/wiki/EPROM EPROM]) with him, after Chip saw Melinda for the first time and fell in love at first sight. Melinda agreed to go with Chip if he passes her Challenge. He also became a member of the Bit Busters Club at the end of the challenge.
Melinda works for the most part as Chip would, with a couple of exceptions: she can always walk on ice as if she had [[ice skates]], but cannot enter dirt or gravel tiles without [[hiking boots]]. She can unlock [[yellow door]]s without losing a [[yellow key]], but loses [[green key]]s when unlocking [[green door]]s.


== Personality ==
[[Teeth|Red teeth]] avoid Melinda, but [[Teeth|blue teeth]] chase her. [[Mirror Melinda]]s do not copy Chip's moves, and [[Mirror Chip]]s do not copy Melinda's moves.


As she is a mental marvel, Melinda keeps track of the player's scores through the entire game, congratulating Chip on important milestones (see the [[Decade message]]s) and delivering encouraging [[special dispatch]]es along the way. As Melinda is a rewarding type of person, she will allow Chip to skip a level if he is killed or restart the level 10 times after walking (or sliding) over 32 tiles.
== Back story ==
The story of how Chip's Challenge occurred differs between [[MS ruleset|MS]] and [[Lynx ruleset|Lynx]]. In MS, Chip was obsessed with the Bit Busters Club, willing to do anything to join, and Melinda would eventually accede - provided that Chip could pass her Challenge. In Lynx, the main goal of the game is instead to convince Melinda to come to the "E-Prom" (a pun on [http://en.wikipedia.org/wiki/EPROM EPROM]) with him, after Chip saw Melinda for the first time and fell in love at first sight. Melinda agreed to go with Chip if he passes her Challenge. He also became a member of the Bit Busters Club at the end of the challenge.


When this happens, a window will pop up reading the following: "''You seem to be having trouble with this level. Would you like to skip to the next level?''" Clicking ''Yes'' will unlock the next level, and can be used as one way to unlock [[secret level]]s. <!---Confirmation? Can you actually do this past Fireflies, and does it only work if the level is locked or unlocked?--->
== Personality ==
As she is a mental marvel, Melinda keeps track of the player's scores through the entire game and delivers encouraging [[special dispatch]]es along the way. As Melinda is a rewarding type of person, she will allow Chip to skip a level if he is killed or restart the level 10 times after walking or sliding over 32 tiles. When this happens, a window will pop up reading the following: "''You seem to be having trouble with this level. Would you like to skip to the next level?''" Clicking ''Yes'' will unlock the next level. <!---Does it work differently on level 144?--->


The [[monster]]s in Chip's Challenge were mostly created by Melinda as a fun and challenging way to pass time. Six of them are abandoned experiments that managed to get into the clubhouse, the [[blob]] and [[paramecium]] were created by accident in a period of genetic engineering, and the [[bug]]s came from a collection she brought back from Africa which got loose and began to multiply.
The [[monster]]s in Chip's Challenge were mostly created by Melinda as a fun and challenging way to pass time. Six of them are abandoned experiments that managed to get into the clubhouse, the [[blob]] and [[paramecium]] were created by accident in a period of genetic engineering, and the [[bug]]s came from a collection she brought back from Africa which got loose and began to multiply.


== Melinda in scoring ==
== Melinda in scoring ==
Melinda is also referred to in scoring purposes as the always-present leader of the CC high score list. The official high score tables write the Melinda time at the top of the page, above the [[Public TWS|public time]]. For an example, see [https://scores.bitbusters.club/levels/cc1/23 the Blobnet scoreboards.]


Melinda is also referred to in scoring purposes as the always-present leader of the CC high score list. [[Jimmy Vermeer]]'s high score tables count Melinda's score as zeroth place on the overall scores list.
The ''Melinda score'', known on the scoreboards as the ''Known theoretical max'', is the [[bold time]] on every level plus any [[Melinda time]]s: potential improvements which are possible, but have not yet been scored.
 
This score is the ''Melinda score'', which is the [[bold time]] on every level plus any [[Melinda time]]s: potential improvements which are possible, but have not yet been scored. These are counted as zeroth place on individual levels' score lists.
 
== Chip's Challenge 2 ==
Melinda becomes a playable character in [[Chip's Challenge 2]]. Levels may start with her as the player character, or she may be switched into with the help of a [[Transmogrifier]].
 
Melinda works for the most part as Chip would, with a couple of exceptions: she can always walk on ice as if she had [[ice skates]], but cannot enter dirt or gravel tiles without [[hiking boots|hiking boots.]] Also, she can unlock yellow doors without losing a [[key]], but loses green keys when unlocking green doors.
 
[[Teeth|Red Teeth]] avoid Melinda, but [[Blue Teeth]] chase her. [[Mirror Melinda|Mirror Melindas]] do not copy Chip's moves, and [[Mirror Chip|Mirror Chips]] do not copy Melinda's moves.


[[Category:People]]
[[Category:Characters]]

Latest revision as of 01:39, 29 April 2021

Melinda, often known in full as Melinda the Mental Marvel, is the in-game creator of the Chip's Challenge clubhouse, and the president of the Bit Busters Club which Chip aspires to gain access to.

Chip's Challenge 2[edit]

Melinda became a playable character in Chip's Challenge 2. Levels may start with her as the player character, or she may be switched into with the help of a transmogrifier.

Melinda works for the most part as Chip would, with a couple of exceptions: she can always walk on ice as if she had ice skates, but cannot enter dirt or gravel tiles without hiking boots. She can unlock yellow doors without losing a yellow key, but loses green keys when unlocking green doors.

Red teeth avoid Melinda, but blue teeth chase her. Mirror Melindas do not copy Chip's moves, and Mirror Chips do not copy Melinda's moves.

Back story[edit]

The story of how Chip's Challenge occurred differs between MS and Lynx. In MS, Chip was obsessed with the Bit Busters Club, willing to do anything to join, and Melinda would eventually accede - provided that Chip could pass her Challenge. In Lynx, the main goal of the game is instead to convince Melinda to come to the "E-Prom" (a pun on EPROM) with him, after Chip saw Melinda for the first time and fell in love at first sight. Melinda agreed to go with Chip if he passes her Challenge. He also became a member of the Bit Busters Club at the end of the challenge.

Personality[edit]

As she is a mental marvel, Melinda keeps track of the player's scores through the entire game and delivers encouraging special dispatches along the way. As Melinda is a rewarding type of person, she will allow Chip to skip a level if he is killed or restart the level 10 times after walking or sliding over 32 tiles. When this happens, a window will pop up reading the following: "You seem to be having trouble with this level. Would you like to skip to the next level?" Clicking Yes will unlock the next level.

The monsters in Chip's Challenge were mostly created by Melinda as a fun and challenging way to pass time. Six of them are abandoned experiments that managed to get into the clubhouse, the blob and paramecium were created by accident in a period of genetic engineering, and the bugs came from a collection she brought back from Africa which got loose and began to multiply.

Melinda in scoring[edit]

Melinda is also referred to in scoring purposes as the always-present leader of the CC high score list. The official high score tables write the Melinda time at the top of the page, above the public time. For an example, see the Blobnet scoreboards.

The Melinda score, known on the scoreboards as the Known theoretical max, is the bold time on every level plus any Melinda times: potential improvements which are possible, but have not yet been scored.