Object: Difference between revisions

187 bytes added ,  26 April 2021
m
→‎Objects in CC2: clarity pt. 2
(terminology info in opener, section rename, other minor edits)
m (→‎Objects in CC2: clarity pt. 2)
 
(One intermediate revision by the same user not shown)
Line 34: Line 34:


== Objects in CC2 ==
== Objects in CC2 ==
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''static objects''' and '''movable objects'''. Static objects, moving objects, and [[terrain]] are allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible.
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''movable objects''' (or '''actors''') and '''static objects'''. Static objects, moving objects, and [[terrain]] form their own layers, and one from each layer is allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible.


Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.
Line 40: Line 40:
=== Movable objects ===
=== Movable objects ===
* [[Chip]] and [[Melinda]]
* [[Chip]] and [[Melinda]]
* [[Monster]]s
* [[Monster]]s, including activated [[bowling ball]]s and [[time bomb]]s
* [[Dirt block]]s, [[ice block]]s, and [[directional block]]s
* [[Dirt block]]s, [[ice block]]s, and [[directional block]]s


Line 46: Line 46:
* [[Computer chip]]s
* [[Computer chip]]s
* [[Key]]s
* [[Key]]s
* [[Item]]s
* [[Item]]s (occasionally, this term is used to refer to all static objects)
* [[Bomb]]s
* [[Bomb]]s
* [[Toggle chip and bomb|Toggle chips and bombs]]
* [[Toggle chip and bomb|Toggle chips and bombs]]
trusted-editors
994

edits