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(terminology info in opener, section rename, other minor edits) |
(→Objects in CC2: terminology; some clarity) |
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== Objects in CC2 == | == Objects in CC2 == | ||
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''static objects''' and '''movable objects'''. Static objects, moving objects, and [[terrain]] | [[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''static objects''' (sometimes referred to collectively as items) and '''movable objects''' (or '''actors'''). Static objects, moving objects, and [[terrain]] form their own layers, and one from each layer is allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible. | ||
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages. | Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages. | ||
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=== Movable objects === | === Movable objects === | ||
* [[Chip]] and [[Melinda]] | * [[Chip]] and [[Melinda]] | ||
* [[Monster]]s | * [[Monster]]s, including activated [[bowling ball]]s and [[time bomb]]s | ||
* [[Dirt block]]s, [[ice block]]s, and [[directional block]]s | * [[Dirt block]]s, [[ice block]]s, and [[directional block]]s | ||