Partial Post: Difference between revisions

264 bytes removed ,  30 April 2020
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Updated to new level template
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{{otheruses4|the 138th level in CC1|the technique|partial posting}}
{{otheruses4|the 138th level in CC1|the technique|partial posting}}
{{Infobox Level
{{Infobox Level
|name = PARTIAL POST
|pack = cc1
|image = [[File:Level 138.png|300px]]
|level = 75
|levelset = Chip's Challenge 1
|image = [[File:Level_75.png|300px]]
|level = 138
|password = LUJT
|hint = Block [[teleport]]ers to re-route them.
|hint = Block [[teleport]]ers to re-route them.
|chips available = 0
}}
|time = 300
|bold ms = 240
|bold lynx = 225
 
|difficulty ms = 3
|bold difficulty ms = 4
|bold complexity ms = 4


|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 4
}}
'''Partial Post''' is the 138th level in [[Chip's Challenge 1]]. If you map out Partial Post, you will note that there are nine [[teleport]] rooms, with only the first one being different from the others, and one containing 16 [[block]]s, numbered here in forwards [[reading order]]. Since all eight teleports aside from teleport 1 are blocked on the left side, Partial Post will cause its players to slide into insanity, until they figure out the hint's meaning: Chip must move the 16 blocks to each of the other eight rooms, located R and 2R (the 2R block to keep Chip from pushing the R block as he emerges) from the teleport, which will cause Chip to slide over the original teleport into the exit. (See the [[teleport]] page for more information.)
'''Partial Post''' is the 138th level in [[Chip's Challenge 1]]. If you map out Partial Post, you will note that there are nine [[teleport]] rooms, with only the first one being different from the others, and one containing 16 [[block]]s, numbered here in forwards [[reading order]]. Since all eight teleports aside from teleport 1 are blocked on the left side, Partial Post will cause its players to slide into insanity, until they figure out the hint's meaning: Chip must move the 16 blocks to each of the other eight rooms, located R and 2R (the 2R block to keep Chip from pushing the R block as he emerges) from the teleport, which will cause Chip to slide over the original teleport into the exit. (See the [[teleport]] page for more information.)


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