Pearl Diving: Difference between revisions

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{{Infobox Level
{{Infobox Level
|name = Pearl Diving
|pack = cclp3
|image = [[Image:CCLP3_Level_32.png|300px]]
|levelset = [[Chip's Challenge Level Pack 3]]
|level = 32
|level = 32
|password = WRTL
|image = [[File:CCLP3_Level_32.png|300px]]
|hint = How long can you hold your breath?
|hint = How long can you hold your breath?
|chips required = 44
}}
|chips available = 44
|time = 225
|bold = 157, MS and Lynx
|difficulty = 2
|bold difficulty = 2}}


'''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped.
'''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped.


Therefore, starting at (13,3) and moving anti-clockwise, collect 5, 4, 4, 4, 5, 5, 4, 4, 4, and 5 chips at each successive turn, and then exit.{{Level Progression|Bouncin' Blocks|Vague Dream}}
Therefore, starting at (13,3) and moving anti-clockwise, collect 5, 4, 4, 4, 5, 5, 4, 4, 4, and 5 chips at each successive turn, and then exit.
 
==Full level map==
[[File:Cclp3_full_map_level_32.png|500px]]
 
==Walkthrough==
{{#ev:youtube|RP-jVNA9mVU}}
 
{{Level Progression|Bouncin' Blocks|Vague Dream}}
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