Pearl Diving: Difference between revisions

316 bytes removed ,  30 April 2020
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{{Infobox Level
{{Infobox Level
|name = Pearl Diving
|pack = cclp3
|level = 32
|image = [[File:CCLP3_Level_32.png|300px]]
|image = [[File:CCLP3_Level_32.png|300px]]
|levelset = Chip's Challenge Level Pack 3
|designer = Joshua Bone
|level = 32
|password = WRTL
|hint = How long can you hold your breath?
|hint = How long can you hold your breath?
|chips required = 44
}}
|chips available = 44
|time = 225
|bold ms = 157
|difficulty ms = 2
|bold difficulty ms = 1
|bold complexity ms = 1
|bold lynx = 157
|difficulty lynx = 2
|bold difficulty lynx = 1
|bold complexity lynx = 1}}


'''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped.
'''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped.
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