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m ((via JWB))
m (added designer to infobox)
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|levelset = Chip's Challenge Level Pack 3
|levelset = Chip's Challenge Level Pack 3
|level = 25
|level = 25
|designer = Jeffrey Bardon
|password = RDQT
|password = RDQT
|hint = This level is possible too!
|hint = This level is possible too!
Line 12: Line 13:
|difficulty = 1
|difficulty = 1
|bold difficulty = 2
|bold difficulty = 2
}}
}}'''Recess''' is the 25th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Jeffrey Bardon]]. After the previous level being "impossible", the hint insists that ''Recess'' is also possible. The trick in these four sections of nine chips (some overlapping) is to get some from the ''outside''.
 
'''Recess''' is the 25th level in [[Chip's Challenge Level Pack 3]]. It was created by Jeffrey Bardon. After the previous level being "impossible", the hint insists that ''Recess'' is also possible. The trick in these four sections of nine chips (some overlapping) is to get some from the ''outside''.


Move straight to the north room and collect chip 8 first, then URU 2L 2D, then collect the northwest chip and chip 6 to the west, and repeat the same movement pattern to the west and south. To the east, with the [[exit]] behind chip 6, one backtrack is necessary: run straight north and take the southeast and northeast chips as well as 7, 4 and 1, then move 2R 2D LUR to arrive back at the exit with all the chips. The [[glider]]s will not interfere with this route.
Move straight to the north room and collect chip 8 first, then URU 2L 2D, then collect the northwest chip and chip 6 to the west, and repeat the same movement pattern to the west and south. To the east, with the [[exit]] behind chip 6, one backtrack is necessary: run straight north and take the southeast and northeast chips as well as 7, 4 and 1, then move 2R 2D LUR to arrive back at the exit with all the chips. The [[glider]]s will not interfere with this route.


==Trivia==
== Trivia ==
The hint is a veiled reference to [[Possible]], which is based on a 3x3 grid - much like each of the four sections in this level.
The hint is a veiled reference to [[Possible]], which is based on a 3x3 grid - much like each of the four sections in this level.


==Full level map==
==Full level map==

Revision as of 16:12, 30 March 2020

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Recess |- | colspan="2"|CCLP3 Level 25.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- ! width="1%" nowrap="nowrap"|Hint | This level is possible too! |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Recess is the 25th level in Chip's Challenge Level Pack 3. It was created by Jeffrey Bardon. After the previous level being "impossible", the hint insists that Recess is also possible. The trick in these four sections of nine chips (some overlapping) is to get some from the outside.

Move straight to the north room and collect chip 8 first, then URU 2L 2D, then collect the northwest chip and chip 6 to the west, and repeat the same movement pattern to the west and south. To the east, with the exit behind chip 6, one backtrack is necessary: run straight north and take the southeast and northeast chips as well as 7, 4 and 1, then move 2R 2D LUR to arrive back at the exit with all the chips. The gliders will not interfere with this route.

Trivia

The hint is a veiled reference to Possible, which is based on a 3x3 grid - much like each of the four sections in this level.

Full level map

Cclp3 full map level 25.png

Walkthrough

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