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{{Infobox Level New|
{{Infobox Level
|name = Slightly Mad
|pack = cclp2
|image = [[Image:CCLP2 Level 7.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 7
|level = 7
|password = MIKY
|image = [[File:CCLP2 Level 7.png|300px]]
|hint = No
|chips required = 60
|chips available = 60
|time = 300
|bold = 254
|bold ms = 254
|bold lynx = 246
 
|difficulty ms = 1
|bold difficulty ms = 3
|bold complexity ms = 1
 
|difficulty lynx = 1
|bold difficulty lynx = 1
|bold complexity lynx = 1
}}
}}


'''Slightly Mad''' is the 7th level in [[Chip's Challenge Level Pack 2]]. While not difficult in [[Tyrethali Ansrath]] fashion, Slightly Mad's [[boosting]] could make a player slightly mad. The 15 islands are numbered in order of their appearance.
'''Slightly Mad''' is the 7th level in [[Chip's Challenge Level Pack 2]]. While not difficult, Slightly Mad's [[boosting]] could make a player slightly mad.


Follow the [[ice]] paths to the first five 4-chip islands, play ULU across island 6 to reach island 7, and then retreat, take the fourth chip on island 6, and turn left. Step D 2L to island 8, URU to 9 and 10, and then turn right and hold right to pass island 11 and collect islands 12 and 13. Now, return to island 11 and collect islands 14 and 15 beyond that, collect the four chips left behind on islands 14, 11, 8, and 7, and then play U to reach the [[socket]] and [[flippers]]. Slide backwards to island 4, and with a path now open, swim to the exit.
The 15 islands are numbered in order of their appearance. Follow the [[ice]] paths to the first five 4-chip islands, play ULU across island 6 to reach island 7, and then retreat, take the fourth chip on island 6, and turn left. Step D 2L to island 8, URU to 9 and 10, and then turn right and hold right to pass island 11 and collect islands 12 and 13. Now, return to island 11 and collect islands 14 and 15 beyond that, collect the four chips left behind on islands 14, 11, 8, and 7, and then play U to reach the [[socket]] and [[flippers]]. Slide backwards to island 4, and with a path now open, swim to the exit.


== Strategy ==
== Strategy ==
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Even in other situations in or out of Slightly Mad, where it is uncertain if a spring slide is possible, as long as Chip will be returning to the same location, leave the chip behind if it does not increase the time it requires to collect it.
Even in other situations in or out of Slightly Mad, where it is uncertain if a spring slide is possible, as long as Chip will be returning to the same location, leave the chip behind if it does not increase the time it requires to collect it.
==Full level map==
[[File:Cclp2_full_map_level_7.png|500px]]


==Walkthrough==
==Walkthrough==
[[File:CCLP2 level 7 solution - 254 seconds|425px]]
{{#ev:youtube|H6Vg3zcqRlA}}


{{Level Progression|Fixing the Toggle Switch|Use the Fish}}
{{Level Progression|Fixing the Toggle Switch|Use the Fish}}

Latest revision as of 04:26, 30 April 2020

Slightly Mad is the 7th level in Chip's Challenge Level Pack 2. While not difficult, Slightly Mad's boosting could make a player slightly mad.

The 15 islands are numbered in order of their appearance. Follow the ice paths to the first five 4-chip islands, play ULU across island 6 to reach island 7, and then retreat, take the fourth chip on island 6, and turn left. Step D 2L to island 8, URU to 9 and 10, and then turn right and hold right to pass island 11 and collect islands 12 and 13. Now, return to island 11 and collect islands 14 and 15 beyond that, collect the four chips left behind on islands 14, 11, 8, and 7, and then play U to reach the socket and flippers. Slide backwards to island 4, and with a path now open, swim to the exit.

Strategy[edit]

During this boosting frenzy, up to [3] can be spared for the bold time. The key to reaching high scores on Slightly Mad is to understand when spring slides can be used, and to maximize their effectiveness. The ULU move on island 6 is a key timesaver: if all four chips are collected immediately, there is no chance for a spring slide coming back from island 7 although it is legal.

Even in other situations in or out of Slightly Mad, where it is uncertain if a spring slide is possible, as long as Chip will be returning to the same location, leave the chip behind if it does not increase the time it requires to collect it.

Full level map[edit]

Cclp2 full map level 7.png

Walkthrough[edit]

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← Fixing the Toggle Switch Slightly Mad Use the Fish →