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|image cc2 = [[File:Slime.gif]]
|image cc2 = [[File:Slime.gif]]
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|cc2id = 21
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
 
'''Slime''' is a [[terrain]] introduced in [[Chip's Challenge 2]]. All [[movable object]]s die in slime except [[blob]]s, [[ghost]]s, [[dirt block]]s, and [[ice block]]s. If a [[blob]] touches slime, it will spread it to adjacent [[floor]] tiles that it travels to, potentially covering up [[wire]]s and [[Wire#Wire tunnel|wire tunnels]]. A blob will stop spreading slime once it steps onto any non-floor terrain. [[Ghost]]s are unaffected by slime. Dirt and ice blocks remove slime that they move onto.
'''Slime''' is a hazard introduced in [[Chip's Challenge 2]]. [[Chip]], [[Melinda]], sliding [[time bomb]]s, and every [[monster]], except for [[blob]]s and [[ghost]]s, will die if they step in slime. If a [[blob]] touches slime, it will spread it to adjacent [[floor]] tiles that it travels to, potentially covering up [[wire]]s. A blob will stop spreading slime once it steps onto another [[acting floor]] tile. [[Ghost]]s are unaffected by slime. Slime can be removed by pushing a [[block]] or [[ice block]] over it. [[Directional block]]s will disappear when pushed into slime.

Latest revision as of 12:00, 1 June 2021

Slime is a terrain introduced in Chip's Challenge 2. All movable objects die in slime except blobs, ghosts, dirt blocks, and ice blocks. If a blob touches slime, it will spread it to adjacent floor tiles that it travels to, potentially covering up wires and wire tunnels. A blob will stop spreading slime once it steps onto any non-floor terrain. Ghosts are unaffected by slime. Dirt and ice blocks remove slime that they move onto.