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  • [[Category:Levels by bold routing difficulty (MS)]] [[Category:Levels with bold routing difficulty 2]]
    194 members (0 subcategories, 0 files) - 06:38, 27 April 2020
  • [[Category:Levels by bold execution difficulty (MS)]] [[Category:Levels with bold execution difficulty 2]]
    211 members (0 subcategories, 0 files) - 18:56, 26 April 2020
  • | colspan="2"|{{{image|[[Special:Upload|Please add an image!]]}}} ..." | '''MS''' [https://scores.bitbusters.club/levels/{{{pack}}}/{{{level}}}/ms (Scores)]
    12 KB (1,573 words) - 02:11, 13 March 2024
  • | colspan="2"|{{{image|[[Special:Upload|Please add an image!]]}}} ..." | '''MS''' [https://scores.bitbusters.club/levels/{{{pack}}}/{{{level}}}/ms (Scores)]
    14 KB (1,756 words) - 00:28, 14 August 2021
  • | [[Chip's Challenge Level Pack 2]] | colspan="2" style="background-color:#eeeeee" | '''[[MS ruleset|MS]]'''
    4 KB (555 words) - 22:27, 23 June 2019
  • |bold ms = 968 |bold lynx = 866
    4 KB (620 words) - 05:25, 18 November 2022
  • |chips available = 50 (2 cannot be obtained) |bold = 401
    3 KB (494 words) - 15:59, 8 March 2021
  • ...[[Lynx ruleset|Lynx]]-compatible version of [[Chip's Challenge Level Pack 2]]. ...are unplayable in Lynx, generally due to [[invalid tile]]s. 21 additional levels are playable in Lynx but cannot be solved.
    9 KB (1,130 words) - 20:19, 3 May 2021
  • ...boardWielder.dat: the solution requires an almost endless array of puzzles with often unusual, convoluted solutions that have to be set up such that a [[te This level is one of the three untimed levels in CCLP3 due to its complexity. This comes as a relief to many competitive
    7 KB (1,325 words) - 23:36, 28 July 2021
  • It's tough to explain, but in some of the maps to the levels, I found that there wasn't a 32x32 grid on them. The others did have it. [[ : Yeah, I know what you mean. There are at least 20 other levels that don't use most of the level.
    15 KB (2,480 words) - 03:07, 18 May 2019
  • ...level set called [[TCCLP]]. Tyler's first known appearance or interaction with the Chip's Challenge community began in 2006 when he appeared on the newsg ...ge Level Pack 4|CCLP4]] staff, and is the leader of the [[Chip's Challenge 2 Level Pack 1|CC2LP1]] staff.
    10 KB (1,483 words) - 04:21, 8 April 2024
  • |num levels = 149 |difficulty = 5
    17 KB (1,995 words) - 19:58, 3 May 2021
  • |num levels = 149 |difficulty = 4
    18 KB (2,261 words) - 11:19, 6 March 2021
  • ...s page is specifically about the '''original set of levels''' that shipped with Chip's Challenge. For the game itself, see [[MSCC]] (for the popular 1992 |num levels = 149
    21 KB (2,359 words) - 21:40, 19 October 2023
  • A '''busted level''' is a popular term used by most [[Chipsters]] to identify levels, in whole or part, that are solvable in a way different from how the level ...the basic elements of the level design and, chiefly, are written into the levels for the inquisitive [[Chipster]]. [[Castle Moat]] and its hidden [[flippers
    29 KB (4,790 words) - 21:43, 1 May 2024
  • ==[[:Category:Levels designed by Josh Lee|Levels in official packs]]== ===[[Chip's Challenge 2 Level Pack 1|CC2LP1]]===
    27 KB (4,296 words) - 21:40, 24 April 2024
  • |num levels = 149 |difficulty = 3
    22 KB (2,491 words) - 19:54, 3 May 2021
  • ...that it's two different numbers, even if they are mostly the same for all levels. They don't have to be related to each other at all. ...e been using paint for both, but only now I realized that it's much faster with PowerPoint!
    24 KB (4,049 words) - 17:26, 22 May 2019