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Start moving west and think like a [[paramecium]]: turn right at every intersection excluding the start, and counting the destructive obstacles as walls, until all the chips are collected. This route will end in the socket area, which is no longer a barrier, allowing for quick passage back to the exit. The bold time is 229.0 and thus requires exact movement, but little else.
Start moving west and think like a [[paramecium]]: turn right at every intersection excluding the start, and counting the destructive obstacles as walls, until all the chips are collected. This route will end in the socket area, which is no longer a barrier, allowing for quick passage back to the exit. The bold time is 229.0 and thus requires exact movement, but little else.
== Trivia ==
* One level by [[Eric Schmidt]] includes much of this level's original maze, but with more bombs and no other destructive obstacles, and with the [[teeth]] and [[walker]]s left free to wander the level. Entitled ''AUGHHHHHhhhhh...'', it can easily provoke such a reaction, usually when a walker lodges itself inside corridors; if one gets between the chips at [3, 27] and [7, 29], it will stay there permanently and, as there is no place to hide, safely collecting these two chips requires luck.


== Walkthrough ==
== Walkthrough ==

Revision as of 22:16, 14 January 2019

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Strange Maze is the 57th level in Chip's Challenge 1. All it is is just a maze with rather interesting "walls": aside from blue wall borders and plain wall tiles, monsters in traps, locks, sockets and destructive obstacles form a simple maze.

Start moving west and think like a paramecium: turn right at every intersection excluding the start, and counting the destructive obstacles as walls, until all the chips are collected. This route will end in the socket area, which is no longer a barrier, allowing for quick passage back to the exit. The bold time is 229.0 and thus requires exact movement, but little else.

Walkthrough

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