SuperCC: Difference between revisions

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== Features ==
== Features ==
SuperCC does not emulate the game in real time, taking a step-by-step approach instead. After each move, the game is paused until the player makes another move, or performs a [[half-wait]] by pressing the spacebar. Bad moves can also be rewinded with the backspace key. Additionally, it is possible to save previous playing states and load them again afterwards.
SuperCC does not emulate the game in real time, taking a step-by-step approach instead. After each move, the game is paused until the player makes another move, or performs a half-wait by pressing the spacebar. Bad moves can also be rewinded with the backspace key. Additionally, it is possible to save previous playing states and load them again afterwards.


Unlike [[Tile World]] and [[Microsoft's version of Chip's Challenge|MSCC]], which only show a 9 by 9 viewport, SuperCC can display the entire 32 by 32 map at once. Additionally, the default [[tileset]] clearly identifies real and fake [[blue wall]]s, [[hidden wall]]s and [[invisible wall]]s, making levels such as [[Now You See It]] far less challenging.
Unlike [[Tile World]] and [[Microsoft's version of Chip's Challenge|MSCC]], which only show a 9 by 9 viewport, SuperCC can display the entire 32 by 32 map at once. Additionally, the default [[tileset]] clearly identifies real and fake [[blue wall]]s, [[hidden wall]]s and [[invisible wall]]s, making levels such as [[Now You See It]] far less challenging.
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