Tank: Difference between revisions

16 bytes removed ,  21 May 2019
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{{Infobox Game Tile
{{Infobox Tile
|name = Blue Tank
|image cc1 = [[File:Tank N.png]]<br/>[[File:Tank W.png]][[File:Tank S.png]][[File:Tank E.png]]
|image = [[Image:Tank N.png]]<br>[[Image:Tank W.png]][[Image:Tank S.png]][[Image:Tank E.png]]
|image cc2 = [[File:BlueTankN.gif]]<br/>[[File:BlueTankW.gif]][[File:BlueTankS.gif]][[File:BlueTankE.gif]]
 
[[Image:BlueTankN.gif]]<br>[[Image:BlueTankW.gif]][[Image:BlueTankS.gif]][[Image:BlueTankE.gif]]
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
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== Programming rules ==
== Programming rules ==
The tank is one of the most intricately programmed monsters in [[Chip's Challenge]], alongside the [[teeth]], due to its numerous rules of turning and the two [[glitch]]es which can occur exclusively to the tank. For example, in MSCC (as this will not work in [[Tile World]]), the [[Tank Top Glitch]] occurs if a tank hits a blue button after turning as a result of sliding on a ''single'' ice or force floor. Tanks sliding when a button is hit will not reverse since they are not voluntarily moving, and tanks on [[clone machine]]s will only reverse as a result of the [[Frankenstein Glitch]].
The tank is one of the most intricately programmed monsters in [[Chip's Challenge]], alongside the [[teeth]], due to its numerous rules of turning and the two [[glitch]]es which can occur exclusively to the tank. For example, in MSCC (as this will not work in [[Tile World]]), the [[Tank Top Glitch]] occurs if a tank hits a blue button after turning as a result of sliding on a ''single'' ice or force floor. Tanks sliding when a button is hit will not reverse since they are not voluntarily moving, and tanks on [[clone machine]]s will only reverse as a result of the [[Frankenstein Glitch]].


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== Use in play ==
== Use in play ==
Knowledge of this programming may be from useful to necessary, particularly when other monsters interact with tanks. Whether a tank will block a monster or let it through is often an exact science. An example is the following:
Knowledge of this programming may be from useful to necessary, particularly when other monsters interact with tanks. Whether a tank will block a monster or let it through is often an exact science. An example is the following:


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== Trivia ==
== Trivia ==
* The first tanks in Chip's Challenge 1 were placed in [[Lesson 4]], to the left side.
* The first tanks in Chip's Challenge 1 were placed in [[Lesson 4]], to the left side.


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