Thanks to...: Difference between revisions

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'''Thanks to...''' is the 145th level in [[Chip's Challenge 1]]. In the [[Microsoft's version of Chip's Challenge|Microsoft version]], it is the first of five [[secret level]]s, as well as a [[credits level]]; fortunately, it requires absolutely no effort to complete. The significance is that the level is a commemorative, thanking the people who converted the game from the original [[Lynx ruleset|Lynx]] version to the popular [[MS ruleset|MS]] version.
'''Thanks to...''' is the 145th level in [[Chip's Challenge 1]] in [[Microsoft's version of Chip's Challenge|Microsoft's version]] and the [[Steam ruleset|Steam re-release]]. It does not exist in any other ports, including [[Chip's Challenge for Atari Lynx|the original Lynx game]].
 
It is the first of five [[secret level]]s, as well as a [[credits level]]; fortunately, it requires absolutely no effort to complete. The significance is that the level is a commemorative, thanking the people who converted the game from the original [[Chip's Challenge for Atari Lynx|Lynx]] version to the popular [[Microsoft's version of Chip's Challenge|MS]] version.


Doug T. was a playtester for the Microsoft version,<ref name="dougt">[http://www.abandonia.com/vbullet/showpost.php?p=223121&postcount=45 "Forums - View Single Post - Chip's Challenge"]. ''www.abandonia.com''. Retrieved 19 June 2019.</ref> and Ed H. is probably the artist Ed Halley. Robert Donner created ''WinMine'', which later became ''Microsoft Minesweeper'',<ref name="dougt" /> though his and Lisa F.'s involvement with the actual game are not known. The ''TONY'' mentioned in the password could be surnamed Garcia or Krueger, and is generally assumed to be the former. Tony Krueger was the MS version's author, which is mentioned along with Ed Halley's name in the ''About Chip's Challenge'' popup accessible from the ''Help'' menu.
Doug T. was a playtester for the Microsoft version,<ref name="dougt">[http://www.abandonia.com/vbullet/showpost.php?p=223121&postcount=45 "Forums - View Single Post - Chip's Challenge"]. ''www.abandonia.com''. Retrieved 19 June 2019.</ref> and Ed H. is probably the artist Ed Halley. Robert Donner created ''WinMine'', which later became ''Microsoft Minesweeper'',<ref name="dougt" /> though his and Lisa F.'s involvement with the actual game are not known. The ''TONY'' mentioned in the password could be surnamed Garcia or Krueger, and is generally assumed to be the former. Tony Krueger was the MS version's author, which is mentioned along with Ed Halley's name in the ''About Chip's Challenge'' popup accessible from the ''Help'' menu.


To complete the level, slide on the [[ice]] and play between the DOUG and T. to reach [[fire boots]] and then down to the [[exit]] at (31, 31). Alternatively, using the [[public TWS]] solution shown below, the level is able to be completed in only 8 seconds, but risks [[Chip]]'s life.  
To complete the level, slide on the [[ice]] and play between the DOUG and T. to reach [[fire boots]] and then down to the [[exit]] at (31, 31).
 
== Alternate MS solution ==
In the [[MS ruleset]], the level is able to be completed in only 8 seconds, but this requires extreme luck with the [[random force floor]]s, else [[Chip]] meets a [[fire|fiery death]].


The player has a few different options allowing progression through the random force floor section on 991 pace by simply holding down. All methods listed below will achieve the [[bold time]] of 991. An override is denoted with an X and represents the 3/4 chance of the force floor being whichever direction Chip is not going (in this case, anything but down) and D is used for a downwards push.  
The player has a few different options allowing progression through the random force floor section on 991 pace by simply holding down. All methods listed below will achieve the [[bold time]] of 991. An override is denoted with an X and represents the 3/4 chance of the force floor being whichever direction Chip is not going (in this case, anything but down) and D is used for a downwards push.  
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* Thanks to... is the only level in CC1 with a title containing lowercase letters. This is most likely due to the fact that the Atari Lynx version's font contains only capital letters, whereas the Microsoft version simply uses a generic font and can therefore handle both capital and lowercase letters.
* Thanks to... is the only level in CC1 with a title containing lowercase letters. This is most likely due to the fact that the Atari Lynx version's font contains only capital letters, whereas the Microsoft version simply uses a generic font and can therefore handle both capital and lowercase letters.


* If the player looks in a [[level editor]], a map reveals that there are five [[ice]] spaces [[Invalid tile|under other ice spaces]], which is illegal in [[Lynx ruleset|Lynx mode]]; however, in the Atari Lynx version, this level does not exist. These buried squares can be found on the [[grid]] at coordinates (0, 25), (5, 26), (10, 27), (19, 28) and (27, 29):
* In Microsoft's version, there are five [[ice]] spaces [[Invalid tile|under other ice spaces]], which makes the level unplayable in [[Tile World]]'s [[Lynx]] mode. These buried squares can be found on the [[grid]] at coordinates (0, 25), (5, 26), (10, 27), (19, 28) and (27, 29). The Steam re-release does not feature these invalid tiles.
[[File:145invalids.png|600px]]
[[File:145invalids.png|600px]]


* As mentioned, in the Lynx version, this level does not exist; level 145 is simply a dummy that triggers the ending sequence after completing [[Fireflies]]. The entry in the password table for level 145 is ''YBLI'', and as expected, entering this displays the victory sequence.
* As mentioned, in the Lynx version, this level does not exist; level 145 is simply a dummy that triggers the ending sequence after completing [[Fireflies]]. The entry in the password table for level 145 is ''YBLI'', and as expected, entering this displays the victory sequence.
* There is also another "hidden" password, ''MAND'', which is an intended easter egg that displays a [https://en.wikipedia.org/wiki/Mandelbrot_set Mandelbrot fractal set.] The player can then interact with the generator in many different ways, such as modifying the palette or zooming in and out. The only way out of this "level" is to reset the console.
[[File:Fractal.png|thumb|200px|The fractal in the original Lynx]]


==Full level map==
==Full level map==