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m ((via JWB))
m (added designer to infobox)
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|levelset = Chip's Challenge Level Pack 3
|levelset = Chip's Challenge Level Pack 3
|level = 6
|level = 6
|designer = Joshua Bone
|password = IIIS
|password = IIIS
|chips required = 12
|chips required = 12
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|difficulty = 1
|difficulty = 1
|bold difficulty = 2
|bold difficulty = 2
}}
}}'''Thieves and Teleports''' is the sixth level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]]. Based on two simple motifs - [[thieves]] and [[teleport]]s - this level also teaches efficiency in [[block]] moving.
 
'''Thieves and Teleports''' is the sixth level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]]. Based on two simple motifs - [[thieves]] and [[teleport]]s - this level also teaches efficiency in [[block]] moving.


Slide >L into the lower teleport and collect four chips, then move block 2 on the right L, block 1 5L and block 2 7L 2U, which will put both blocks into place to cause [[partial posting]] and allow Chip to reach the other set of four chips. Use the [[flippers]] to swim to the north section, then move block 2 L and block 5 2D into one [[water]] space; the goal in this room is to build bridges to the last four chips and out of the room, since the thief will steal Chip's flippers.
Slide >L into the lower teleport and collect four chips, then move block 2 on the right L, block 1 5L and block 2 7L 2U, which will put both blocks into place to cause [[partial posting]] and allow Chip to reach the other set of four chips. Use the [[flippers]] to swim to the north section, then move block 2 L and block 5 2D into one [[water]] space; the goal in this room is to build bridges to the last four chips and out of the room, since the thief will steal Chip's flippers.
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Move blocks 2 and 4 D, then push block 1 to the west bridge and follow it with blocks 3 and 4, and then exit the room with block 2. With all 12 chips, exit the level.
Move blocks 2 and 4 D, then push block 1 to the west bridge and follow it with blocks 3 and 4, and then exit the room with block 2. With all 12 chips, exit the level.


==Full level map==
== Full level map ==
[[File:Cclp3_full_map_level_6.png|500px]]
[[File:Cclp3_full_map_level_6.png|500px]]



Revision as of 17:15, 30 March 2020

Error: Invalid JSON ($2).{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Thieves and Teleports |- | colspan="2"|CCLP3 Level 6.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Hint | {{{hint}}} |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Thieves and Teleports is the sixth level in Chip's Challenge Level Pack 3. It was created by Joshua Bone. Based on two simple motifs - thieves and teleports - this level also teaches efficiency in block moving.

Slide >L into the lower teleport and collect four chips, then move block 2 on the right L, block 1 5L and block 2 7L 2U, which will put both blocks into place to cause partial posting and allow Chip to reach the other set of four chips. Use the flippers to swim to the north section, then move block 2 L and block 5 2D into one water space; the goal in this room is to build bridges to the last four chips and out of the room, since the thief will steal Chip's flippers.

Move blocks 2 and 4 D, then push block 1 to the west bridge and follow it with blocks 3 and 4, and then exit the room with block 2. With all 12 chips, exit the level.

Full level map

Cclp3 full map level 6.png

Walkthrough

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