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A '''time tile''' is a type of tile introduced in [[Chip's Challenge 2]] that modifies the level's [[time limit]] and include the '''time bonus''', '''time penalty''', and '''stopwatch'''. Each of these tiles were introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time II]], respectively. When or [[Chip]] or [[Melinda]] collect a time bonus, the time limit increases by 10 seconds, and when they collect a time penalty, the time limit decreases by 10 seconds. They, along with [[player mirror]]s, can step on the stopwatch to stop the time limit from counting down or resume the time limit if it is already stopped.
A '''time tile''' is a type of tile introduced in [[Chip's Challenge 2]] that modifies the level's [[time limit]] and include the '''time bonus''', '''time penalty''', and '''stopwatch'''. Each of these tiles were introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time II]], respectively. When or [[Chip]] or [[Melinda]] collect a time bonus, the time limit increases by 10 seconds, and when they collect a time penalty, the time limit decreases by 10 seconds. They, along with [[player mirror]]s, can step on the stopwatch to stop the time limit from counting down or resume the time limit if it is already stopped.


When a level is untimed, a time bonus will make the level timed and provide the player with 10 seconds, as seen in [[Crazy II]]. Collecting a time penalty or stepping on a stopwatch has no effect in an untimed level. If the time limit is active and at 10 seconds or lower, Chip or Melinda will run out of time if they collect a time penalty. If the time limit is stopped in this same situation, the timer will stay paused at one second. This behavior is used in the [[bold time]] for [[Freeze Frame]].
When a level is untimed, a time bonus will make the level timed and provide the player with 10 seconds, as seen in [[Crazy II]]. Collecting a time penalty in an untimed level will instantly kill Chip. Stepping on a stopwatch in an untimed level has no effect. If the time limit is active and at 10 seconds or lower, Chip or Melinda will run out of time if they collect a time penalty. If the time limit is stopped in this same situation, the timer will stay paused at one second. This behavior is used in the [[bold time]] for [[Freeze Frame]].

Revision as of 06:11, 14 February 2019

Template:Infobox Game Tile

Template:Infobox Game Tile

Template:Infobox Game Tile

A time tile is a type of tile introduced in Chip's Challenge 2 that modifies the level's time limit and include the time bonus, time penalty, and stopwatch. Each of these tiles were introduced in Quick Time, Quick Time II, and Quick Time II, respectively. When or Chip or Melinda collect a time bonus, the time limit increases by 10 seconds, and when they collect a time penalty, the time limit decreases by 10 seconds. They, along with player mirrors, can step on the stopwatch to stop the time limit from counting down or resume the time limit if it is already stopped.

When a level is untimed, a time bonus will make the level timed and provide the player with 10 seconds, as seen in Crazy II. Collecting a time penalty in an untimed level will instantly kill Chip. Stepping on a stopwatch in an untimed level has no effect. If the time limit is active and at 10 seconds or lower, Chip or Melinda will run out of time if they collect a time penalty. If the time limit is stopped in this same situation, the timer will stay paused at one second. This behavior is used in the bold time for Freeze Frame.