Tricks: Difference between revisions

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== Fix for [[Lynx ruleset|Lynx]] ==
== Fix for [[Lynx ruleset|Lynx]] ==
There are several things in Tricks that bar the player from attempting the level in Lynx. First, remove the chips under the [[invisible wall]]s, then the hidden [[fire]] and water in the [[fireball]] section, and replace the green locks with traps underneath with traps only. Chip cannot reach the fireball section unless he already has the green key anyway.
There are several things in Tricks that bar the player from attempting the level in Lynx. First, remove the chips under the [[invisible wall]]s ([[CCLXP2]] retains two of the chips, with invisible walls making them inaccessible), then the hidden [[fire]] and water in the [[fireball]] section (the latter replaced by [[recessed wall]]s), and replace the green locks with traps underneath with traps only. Chip cannot reach the fireball section unless he already has the green key anyway (CCLXP2 does add a green door next to this trap).


Next, remove the blocks at [7, 8] and [8, 11] and bring the fire and computer chip under them to the upper layer; the only way to reach the key is to push the block over it, a behavior that destroys the key in Lynx, and the yellow key at [7, 11] will bar the [8, 11] block from moving.
Next, remove the blocks at [7, 8] and [8, 11] and bring the fire and computer chip under them to the upper layer; the only way to reach the key is to push the block over it, a behavior that destroys the key in Lynx, and the yellow key at [7, 11] will bar the [8, 11] block from moving. Alternatively, change the colours of the keys and doors (with [7, 9] being blue), as is done in CCLXP2.


To fully conform Tricks to Lynx rules, change the three water-trapped blocks near the center to walls to avoid [[block slapping]] (the other group doesn't need fixing since block slapping would lose time instead), and either bar off or remove the fake exits since Lynx will read these as real exits.
To fully conform Tricks to Lynx rules (although not done in CCLXP2), change the three water-trapped blocks near the center to walls to avoid [[block slapping]] (the other group doesn't need fixing since block slapping would lose time instead), and either bar off or remove the fake exits since Lynx will read these as real exits.


== Full level map ==
== Full level map ==
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